Histórico de Commits

Autor SHA1 Mensagem Data
  Cameron Gutman 1bc6dc3ea0 event: Cap maximum wait time if sensor or joystick subsystems are active há 3 anos atrás
  Cameron Gutman 2bf36bfac4 wayland: Implement WaitEventTimeout() and SendWakeupEvent() há 3 anos atrás
  Joel Winarske 378c5d7ffe make aclocal install relative há 3 anos atrás
  SDL Wiki Bot c7dafb1556 Sync wiki -> header há 3 anos atrás
  Cameron Gutman 6b8e880a10 checkkeysthreads: Create a renderer for window display on Wayland há 3 anos atrás
  Ryan C. Gordon 179a04f85a fnsince.pl: Don't print out the version numbers if updating the wiki. há 3 anos atrás
  Ryan C. Gordon 85edbc92ac fnsince.pl: Added a way to sync this information to the wiki. há 3 anos atrás
  Ryan C. Gordon f5de45aecc fnsince.pl: Found a few more incorrect versions. há 3 anos atrás
  Ryan C. Gordon e8fbcf893a fnsince.pl: a script to list version when all public APIs were added. há 3 anos atrás
  SDL Wiki Bot 1c6414603c Sync wiki -> header há 3 anos atrás
  Ivan Epifanov 9c799802c9 Vita: fix IME input languages há 3 anos atrás
  Ozkan Sezer 7ac0c73af2 regenerated test/configure há 3 anos atrás
  David Gow c57bcb47b1 test: Fix building with libunwind under autotools há 3 anos atrás
  Joel Winarske fdb27e0b08 cmake: Use host wayland-scanner only (#4873) há 3 anos atrás
  Cameron Gutman 408a93a1ec wayland: Use multi-thread event reading APIs há 3 anos atrás
  Sylvain 4960cc3dcb Fixed a few warnings há 3 anos atrás
  Sylvain b793394590 SDL_Renderer: make clear that we use render geometry for fillrect/copy/copyex when there is no specific back-end implementation (currently software, PSP, directfb) há 3 anos atrás
  Ozkan Sezer b3f9d8f38d remove unused local vars after the latest commits. há 3 anos atrás
  Sylvain 502e9c3b45 SDL_Renderer simplifications: há 3 anos atrás
  Sylvain 23e252bfc5 DirectFB: provide RenderCopyEx via RenderGeometry há 3 anos atrás
  Sylvain 79732c9d1e Remove FillRects from back-end, where RenderGeometry can be used há 3 anos atrás
  Sylvain f02ad2820f Remove FillRects from back-end, where RenderGeometry can be used há 3 anos atrás
  Sylvain 70b10c753d Use correct indices when using RenderGeometry / FillRects há 3 anos atrás
  Sylvain 16beed9aeb Less code since color is constant when done with triangles há 3 anos atrás
  Sylvain 99a346439c OpenGLES2: LINES and POINTS successive commands are combined into a single draw call há 3 anos atrás
  Sylvain f0cdc1d0f6 OpenGLES2: remove FillRects, since it's can be done with RenderGeometry há 3 anos atrás
  Sylvain 37c39d5cb4 Use geometry to implement FillRects há 3 anos atrás
  Sylvain b0eef52fe1 GLES2 batching: probably need to check for blendMode changes há 3 anos atrás
  Sylvain c27e1249e1 Remove SDL_HAVE_RENDER_GEOMETRY define há 3 anos atrás
  Sylvain 77026f673b Metal: remove RenderCopy and RenderCopyEx from back-end há 3 anos atrás