Commit történet

Szerző SHA1 Üzenet Dátum
  Philipp Wiesemann 2c1faa40eb Fixed warnings about unused local variables. 10 éve
  Philipp Wiesemann 197a7cae5f Fixed warning about implicit boxing to Java Object. 10 éve
  Philipp Wiesemann cfaa99bb56 Fixed doxygen warnings and markdown formatting. 10 éve
  Sam Lantinga 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 10 éve
  Sam Lantinga 4fe43f408b Added an entry for the new Steam controller XInput emulation mode 10 éve
  Philipp Wiesemann a9d4a6b81a Fixed typo in source comment. 10 éve
  Philipp Wiesemann a02521492f Added javadoc comment for consistency. 10 éve
  Philipp Wiesemann 53cf64b09d Fixed doxygen warning and markdown formatting. 10 éve
  Philipp Wiesemann b33d2b7371 Updated README name in header. 10 éve
  Philipp Wiesemann 09dc9f8b20 Removed 42 from README. 10 éve
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms 10 éve
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 10 éve
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. 10 éve
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 10 éve
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 10 éve
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 10 éve
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 10 éve
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 10 éve
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 10 éve
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 10 éve
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 10 éve
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 éve
  Gabriel Jacobo f982d08784 Rearrange documentation 10 éve
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. 10 éve
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 10 éve
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. 10 éve
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 10 éve
  Sam Lantinga 5c6c86912d Fixed uninitialized variable in some cases 10 éve
  Ryan C. Gordon f30e120aa9 Added audio device buffer queueing API. 10 éve
  Sam Lantinga dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function 10 éve