Commit History

Author SHA1 Message Date
  Alex Szpakowski 2dac6bf57e Fixed opengl context share groups on iOS. 10 years ago
  Alex Szpakowski 02b06c6692 Merged default into iOS-improvements 10 years ago
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. 10 years ago
  Alex Szpakowski 292eedffe8 Merged default into iOS-improvements 10 years ago
  Alex Szpakowski f5543f93b3 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 10 years ago
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 10 years ago
  Alex Szpakowski 362899776e Minor code update for less verbosity 10 years ago
  Alex Szpakowski 2096583140 Merged branch default into iOS-improvements 10 years ago
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 10 years ago
  Alex Szpakowski bde54b7f34 Merged 'default' into branch 'iOS-improvements' 10 years ago
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 10 years ago
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 10 years ago
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 10 years ago
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 10 years ago
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 10 years ago
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 10 years ago
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 years ago
  Gabriel Jacobo f982d08784 Rearrange documentation 10 years ago
  Alex Szpakowski caad673f06 Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. 10 years ago
  Alex Szpakowski 31257842ec Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. 10 years ago
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. 10 years ago
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 10 years ago
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. 10 years ago
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 10 years ago
  Sam Lantinga 5c6c86912d Fixed uninitialized variable in some cases 10 years ago
  Alex Szpakowski 0e5df60538 Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made. 10 years ago
  Alex Szpakowski 05afbfdf2c Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660) 10 years ago
  Alex Szpakowski 029e0193c5 Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. 10 years ago
  Alex Szpakowski ef0490a741 More cleanup of the iOS Objective-C code. 10 years ago
  Alex Szpakowski 6d552cae38 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. 10 years ago