Alex Szpakowski
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2dac6bf57e
Fixed opengl context share groups on iOS.
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10 years ago |
Alex Szpakowski
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02b06c6692
Merged default into iOS-improvements
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10 years ago |
Sam Lantinga
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6299daecba
The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created.
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10 years ago |
Alex Szpakowski
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292eedffe8
Merged default into iOS-improvements
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10 years ago |
Alex Szpakowski
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f5543f93b3
Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
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10 years ago |
Sam Lantinga
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2eb7563e35
Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested.
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10 years ago |
Alex Szpakowski
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362899776e
Minor code update for less verbosity
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10 years ago |
Alex Szpakowski
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2096583140
Merged branch default into iOS-improvements
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10 years ago |
Alfred Reynolds
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87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
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10 years ago |
Alex Szpakowski
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bde54b7f34
Merged 'default' into branch 'iOS-improvements'
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10 years ago |
Alfred Reynolds
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7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
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10 years ago |
Ryan C. Gordon
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5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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10 years ago |
Ryan C. Gordon
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c0f9a57f71
Fixed comment typo.
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10 years ago |
Ryan C. Gordon
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c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
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10 years ago |
Ryan C. Gordon
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e5d49c2033
Added a GetPendingBytes method to the audio backend.
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10 years ago |
Ryan C. Gordon
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db1dd7560e
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
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10 years ago |
Sam Lantinga
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e76fecc4ed
Moved documentation to docs, recreated a simple README.txt, fixed build
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10 years ago |
Gabriel Jacobo
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f982d08784
Rearrange documentation
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10 years ago |
Alex Szpakowski
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caad673f06
Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video.
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10 years ago |
Alex Szpakowski
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31257842ec
Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
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10 years ago |
Ryan C. Gordon
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0c09ce2b34
Changed local var names in SDL assert macro.
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10 years ago |
Sam Lantinga
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164de2325e
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
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10 years ago |
Ryan C. Gordon
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2230df5525
Remove dependency on C runtime from Windows SDLmain.
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10 years ago |
Sam Lantinga
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a0b68e817d
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
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10 years ago |
Sam Lantinga
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5c6c86912d
Fixed uninitialized variable in some cases
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10 years ago |
Alex Szpakowski
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0e5df60538
Fixed SDL_SetWindowFullscreen on iOS causing the window's reported dimensions and supported orientations to go out of sync with what they should be, if the device orientation was different from the screen orientation when the function call was made.
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10 years ago |
Alex Szpakowski
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05afbfdf2c
Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
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10 years ago |
Alex Szpakowski
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029e0193c5
Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully.
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10 years ago |
Alex Szpakowski
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ef0490a741
More cleanup of the iOS Objective-C code.
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10 years ago |
Alex Szpakowski
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6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
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10 years ago |