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  danginsburg 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 1 éve
  David Gow f976881651 Vulkan: Don't invalidate internal state in InvalidateCachedState 1 éve
  David Gow c172fb5972 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) 1 éve
  David Gow 1558d52a0a Vulkan: Only return memory types which are a superset of what we need 1 éve
  SDL Wiki Bot fbe7301aba Sync SDL3 wiki -> header 1 éve
  Sam Lantinga e223e1d498 Added SDL_camera.h to the public Framework headers 1 éve
  Sam Lantinga be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 1 éve
  SDL Wiki Bot e0dadba6f5 Sync SDL3 wiki -> header 1 éve
  Anonymous Maarten e6d9251ecb docs: improve CMake documentation for Apple 1 éve
  Sam Lantinga 7a9c6c7ce9 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer 1 éve
  Sam Lantinga d211da75ac Fixed crash if app delegate method is called when SDL isn't initialized 1 éve
  Sam Lantinga 9dbbf0a2f7 Implemented clip rect functionality for the Vulkan renderer 1 éve
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 1 éve
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated 1 éve
  Sam Lantinga 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) 1 éve
  David Gow b8a52c1237 Vulkan: Make sure validation layer name is in-scope 1 éve
  Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API 1 éve
  Sam Lantinga a1ea706215 Added names for the newly supported pixel formats 1 éve
  Sam Lantinga f6c42406cd SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces 1 éve
  Sam Lantinga 4c5584174b Fixed error: declaration shadows a local variable [-Werror,-Wshadow] 1 éve
  Sam Lantinga 2b0e7c40ef Verify that we can create pipeline state objects for the D3D12 renderer 1 éve
  Anonymous Maarten 5593ddb6a7 cmake: X11 is for Video, not Audio 1 éve
  scribam 38d24778ed ci: update deprecated node.js 16 actions 1 éve
  scribam cbe330befd ci: bump cross-platform-actions/action version to v0.23.0 1 éve
  danginsburg 97372b56e8 Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation. 1 éve
  danginsburg b1431e6702 Vulkan Renderer - implement support for vsync disabled. Closes #9116. 1 éve
  Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 1 éve
  SDL Wiki Bot dfd8073a8f Sync SDL3 wiki -> header 1 éve
  Dan Ginsburg cab20117e6 Vulkan Renderer (#9114) 1 éve
  Sam Lantinga 2f1f55aeb1 Updated default SDR white point and HDR headroom to better match game content 1 éve