danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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1 éve |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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1 éve |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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1 éve |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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1 éve |
SDL Wiki Bot
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fbe7301aba
Sync SDL3 wiki -> header
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1 éve |
Sam Lantinga
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e223e1d498
Added SDL_camera.h to the public Framework headers
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1 éve |
Sam Lantinga
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be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
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1 éve |
SDL Wiki Bot
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e0dadba6f5
Sync SDL3 wiki -> header
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1 éve |
Anonymous Maarten
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e6d9251ecb
docs: improve CMake documentation for Apple
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1 éve |
Sam Lantinga
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7a9c6c7ce9
Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer
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1 éve |
Sam Lantinga
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d211da75ac
Fixed crash if app delegate method is called when SDL isn't initialized
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1 éve |
Sam Lantinga
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9dbbf0a2f7
Implemented clip rect functionality for the Vulkan renderer
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1 éve |
Sam Lantinga
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141497b14f
Added an automated test to verify clip rect functionality
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1 éve |
Sam Lantinga
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d0af01e7d4
If the viewport changes the cliprect should be updated
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1 éve |
Sam Lantinga
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1cae52bbac
Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!)
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1 éve |
David Gow
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b8a52c1237
Vulkan: Make sure validation layer name is in-scope
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1 éve |
Sam Lantinga
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276566235c
Removed SDL_ClearHints() from the public API
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1 éve |
Sam Lantinga
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a1ea706215
Added names for the newly supported pixel formats
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1 éve |
Sam Lantinga
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f6c42406cd
SDL_COLORSPACE_HDR10 is the default colorspace for SDL_PIXELFORMAT_P010 surfaces
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1 éve |
Sam Lantinga
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4c5584174b
Fixed error: declaration shadows a local variable [-Werror,-Wshadow]
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1 éve |
Sam Lantinga
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2b0e7c40ef
Verify that we can create pipeline state objects for the D3D12 renderer
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1 éve |
Anonymous Maarten
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5593ddb6a7
cmake: X11 is for Video, not Audio
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1 éve |
scribam
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38d24778ed
ci: update deprecated node.js 16 actions
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1 éve |
scribam
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cbe330befd
ci: bump cross-platform-actions/action version to v0.23.0
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1 éve |
danginsburg
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97372b56e8
Vulkan Renderer - handle dynamic resetting of vsync, requires swapchain recreation.
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1 éve |
danginsburg
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b1431e6702
Vulkan Renderer - implement support for vsync disabled. Closes #9116.
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1 éve |
Sam Lantinga
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b9a00aa88e
Fixed building the Vulkan renderer on Windows with Visual Studio
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1 éve |
SDL Wiki Bot
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dfd8073a8f
Sync SDL3 wiki -> header
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1 éve |
Dan Ginsburg
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cab20117e6
Vulkan Renderer (#9114)
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1 éve |
Sam Lantinga
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2f1f55aeb1
Updated default SDR white point and HDR headroom to better match game content
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1 éve |