Sam Lantinga
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419aebebda
Added infrastructure for reporting GameInput sensors
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il y a 1 an |
Sam Lantinga
|
85ac0381b7
IGameInputDevice::GetDeviceInfo() can never return a null pointer
|
il y a 1 an |
Sam Lantinga
|
fbe4153214
The HIDAPI driver takes precedence over the GameInput driver
|
il y a 1 an |
Sam Lantinga
|
4a59b17de2
Added infrastructure for querying battery status for GameInput
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il y a 1 an |
Sam Lantinga
|
fd9a4eff9f
Updated GameInput device info to match other joystick drivers
|
il y a 1 an |
Sam Lantinga
|
8f0f14c312
Added automatic gamepad mapping for the GameInput driver
|
il y a 1 an |
Sam Lantinga
|
eb9a7d97f9
The GameInput driver handles Xbox controllers
|
il y a 1 an |
Sam Lantinga
|
698b7deaa2
Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback
|
il y a 1 an |
Sam Lantinga
|
f35ede7281
Generalized the idea of joystick driver priority
|
il y a 1 an |
Robert Edmonds
|
7f33464bed
opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a
|
il y a 1 an |
Sam Lantinga
|
fee140bdfe
Added the option for GameInput support to the Win32 SDL build
|
il y a 1 an |
Nikita Krapivin
|
534f753e20
GameInput backend for SDL (Gamepad-only for now)
|
il y a 1 an |
Sam Lantinga
|
7ed1f3554d
Define HAVE_LIBC for the platforms with a C library
|
il y a 1 an |
Sam Lantinga
|
ed615e92b7
Updated automated test now that getting an invalid property isn't an error
|
il y a 1 an |
Sam Lantinga
|
dc7baa415e
Show the window after creating the renderer
|
il y a 1 an |
Sam Lantinga
|
ff01d0b568
Fixed building without HAVE_LIBC on Windows
|
il y a 1 an |
Sam Lantinga
|
8ce786d2b6
Property query functions don't set an error if they return the default value
|
il y a 1 an |
Sam Lantinga
|
202886f873
Make use of the HDR light range when playing HDR video
|
il y a 1 an |
SDL Wiki Bot
|
317099b01f
Sync SDL3 wiki -> header
|
il y a 1 an |
Sam Lantinga
|
cb38649490
Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT
|
il y a 1 an |
Michał Janiszewski
|
631b05b211
Drop stray trailing whitespace for android-project
|
il y a 1 an |
Ryan C. Gordon
|
6472e36264
x11: Minor cleanup in new mouse cursor selection code.
|
il y a 1 an |
Simon McVittie
|
b986bc8be9
emscripten, wayland, x11: Share the table of CSS cursor names
|
il y a 1 an |
Simon McVittie
|
7dbd6669c3
wayland: Move calls to WAYLAND_wl_cursor_theme_get_cursor out of the switch
|
il y a 1 an |
Simon McVittie
|
40a6c1c0a7
wayland: Use CSS/freedesktop cursor name "default" as a fallback
|
il y a 1 an |
Simon McVittie
|
791646535a
wayland: Reference CSS cursor name vocabulary
|
il y a 1 an |
Ryan C. Gordon
|
cb9565354c
x11: Use XcursorLibraryLoadCursor to load system cursors when available.
|
il y a 1 an |
Sam Lantinga
|
d451fcd7a7
Fixed HDR video content being too bright on Apple platforms
|
il y a 1 an |
Sam Lantinga
|
c09daf8388
Removed unused variables
|
il y a 1 an |
Ozkan Sezer
|
6efe5f30ed
don't let SDL_render.c:render_drivers[] have an empty initializer list.
|
il y a 1 an |