Commit History

Автор SHA1 Съобщение Дата
  Philipp Wiesemann 4f26e7760a Replaced free() with SDL_free() because related allocation also uses wrapper. преди 10 години
  Philipp Wiesemann 8dc56f2b31 Corrected header file guard comment. преди 10 години
  Ryan C. Gordon ec6b9b27a6 Fixed some paths in the new buildbot windows zipper script. преди 10 години
  Ryan C. Gordon 5789cb4a3b Added a script to handle packing up Windows builds for the buildbot. преди 10 години
  Edward Rudd 623b9d6d91 ugh.. stray character преди 10 години
  Edward Rudd 06d357fb17 fix SDL_PRIs64 on windows compilers.. (should end in d) преди 10 години
  Edward Rudd 73daadb74e switch to use SDL_PRI* macros for long long formatting everywhere. преди 10 години
  Edward Rudd 7810d19812 fix incorrect struct member name in test code for wheel direction преди 10 години
  Edward Rudd bd4dd2b568 update logging of events in test core преди 10 години
  Edward Rudd 5b5823eeb5 add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event преди 10 години
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes преди 3 месеца
  Alex Szpakowski 6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. преди 10 години
  Alex Szpakowski 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. преди 10 години
  Alex Szpakowski feb2ab1e85 Minor objective-c code style improvements преди 10 години
  Alex Szpakowski 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. преди 10 години
  Alex Szpakowski 0b02de757d Merged default into iOS-improvements преди 10 години
  David Ludwig e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support преди 10 години
  David Ludwig 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' преди 10 години
  David Ludwig e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4 преди 10 години
  Ryan C. Gordon 8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly. преди 10 години
  David Ludwig 49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving преди 10 години
  Philipp Wiesemann 743ba2f499 Added missing brackets in test source assert messages. преди 10 години
  Philipp Wiesemann e11969a72f Fixed two typos in test source. преди 10 години
  David Ludwig b561f20316 WinRT: removed '-' from build script file names преди 10 години
  David Ludwig f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants преди 10 години
  David Ludwig 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support преди 10 години
  David Ludwig 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer преди 10 години
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone преди 10 години
  David Ludwig 18ecc34dfd WinRT: updated an OpenGL-related code-comment преди 10 години
  David Ludwig 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT преди 10 години