Historique des commits

Auteur SHA1 Message Date
  Ryan C. Gordon 638d624f5a metal: Don't try to create a zero-byte vertex buffer. il y a 6 ans
  Ryan C. Gordon 1ecf4dfc5f render: Added SDL_RenderFlush(). il y a 6 ans
  Ryan C. Gordon 09140bd8bc render: Move PSP backend to new interface. il y a 6 ans
  Ryan C. Gordon 9fedff997b render: moved software renderer to new interface. il y a 6 ans
  Ryan C. Gordon bd08a4e6b1 render: D3D11 now cycles through 8 vertex buffers. il y a 6 ans
  Ryan C. Gordon a9094a21a8 render: D3D11 renderer patched to compile. il y a 6 ans
  Ryan C. Gordon 6e6f7382a7 render: first (untested!) shot at converting D3D11 renderer to new interfaces. il y a 6 ans
  Ryan C. Gordon 0c2e10dce4 render: Make the GL backends cache and defer more state changes. il y a 6 ans
  Ryan C. Gordon fcb4681336 render: D3D9 doesn't need to check for stream offset support anymore. il y a 6 ans
  Ryan C. Gordon 709f5ee417 render: Set the D3D9 stream source once and choose offsets during draw calls. il y a 6 ans
  Ryan C. Gordon 9870746bd9 render: Patched to compile. il y a 6 ans
  Ryan C. Gordon 5e644cfdfb render: first shot at moving Direct3D 9 backend to new interface. Untested! il y a 6 ans
  Ryan C. Gordon fdc52a65dd render: patched to compile on C89 compilers, other untested code fixes. il y a 6 ans
  Ryan C. Gordon daad53af13 opengles1: set some non-zero drawstate defaults. il y a 6 ans
  Ryan C. Gordon c20a858da5 render: moved opengles2 over to new interface. il y a 6 ans
  Ryan C. Gordon 22475bf3f0 cocoa: Force an OpenGL context update when the window becomes key. il y a 6 ans
  Ryan C. Gordon 0d588cc4c9 render: Do state cache improvements for GLES1, too. il y a 6 ans
  Ryan C. Gordon d04e55240e render: OpenGL renderer now caches some state, to improve non-batching mode. il y a 6 ans
  Ryan C. Gordon 06461bba73 render: Move non-batching flushes to different place. il y a 6 ans
  Ryan C. Gordon 43f15e05dd render: opengles renderer actually works now. :) il y a 6 ans
  Ryan C. Gordon b2db99cb9f render: First shot at converting opengles renderer to new interfaces. il y a 6 ans
  Ryan C. Gordon c01da21756 render: get rid of the predeclared functions in the GL and Metal renderers. il y a 6 ans
  Ryan C. Gordon 051d1cfcd1 render: Make opengl backend take advantage of new high-level features. il y a 6 ans
  Ryan C. Gordon 8ac5c00a43 render: Add command queue debug logging. il y a 6 ans
  Ryan C. Gordon 2241b33f55 render: Update Metal and GL backends to use new high-level features, etc. il y a 6 ans
  Ryan C. Gordon cc56de44a4 render: A bunch of high-level improvements. il y a 6 ans
  Ryan C. Gordon 8955fb9b31 render: First shot at moving metal backend over to new batching system. il y a 6 ans
  Ryan C. Gordon 55cb9966db render: first shot at reworking opengl backend for new batching system. il y a 6 ans
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). il y a 6 ans
  Ryan C. Gordon e0cc19f2d8 testsprite2: report average FPS in blocks of five seconds. il y a 6 ans