Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 6570febd47 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 0da118ce45 Note that the NACON Daija Arcade Stick is an arcade stick %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 5a45d2e58b Updated Xcode project for SDL_main as a header-only library %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson ab554c8392 Update doc/README-* for header-only SDL_main %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/* %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 63d3fb469d Move src/main/haiku/ to src/core/ %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 989a8ca90e Port PSP SDL_main to header-only + SDL_RunApp() %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson b1b3bd654d Port PS2 SDL_main to header-only + SDL_RunApp() %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 544f2c7982 Port ngage to header-only SDL_main + SDL_RunApp() %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp() %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp() %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/ %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 28ecbbf0b5 Make GDK's SDL_main header-only %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 2d0eaea1cc Add missing SDL_main.h includes to remaining libSDLmain implementations %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson 22e22ba196 Add SDL_main.h includes to tests %!s(int64=2) %!d(string=hai) anos
  Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32 %!s(int64=2) %!d(string=hai) anos
  Sylvain ffaf451558 testime.c: fix wrong {} in switch %!s(int64=2) %!d(string=hai) anos
  Sylvain ff3f4236f2 testime.c: add valid cast, since the variable as been tested non negative before %!s(int64=2) %!d(string=hai) anos
  Sylvain 48955cce0e test/testime.c: put back size_t %!s(int64=2) %!d(string=hai) anos
  Sylvain deba9f4b8b testime.c: fix various warnings + test error code from SDL_RWread, changing bytesRead to Sint64 (thanks Ozkan) see #6818 %!s(int64=2) %!d(string=hai) anos
  Sylvain Becker 1e6d4649c0 fixed build rwops (#6818) %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon c637031294 rwops: Fixed another Windows build failure. %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 4075748e41 rwops: Removed unused variable in Windows-specific code. %!s(int64=2) %!d(string=hai) anos
  Brian Kirkpatrick e35730ac54 fixed const error when compiling for mutated total_need value in SDL_rwops.c %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 83559503c4 test: patched to compile. %!s(int64=2) %!d(string=hai) anos
  Sam Lantinga 980208b814 Fixed crash in SDL_PrivateGameControllerRefreshMapping() %!s(int64=2) %!d(string=hai) anos
  Ryan C. Gordon 72c1f73bc5 rwops: Make read and write work like POSIX, not stdio. %!s(int64=2) %!d(string=hai) anos
  Frank Praznik e9a9afaded wayland: Look up pressed keys via keycodes instead of scancodes on keyboard entry %!s(int64=2) %!d(string=hai) anos