Ryan C. Gordon
|
65a7c98c6f
directfb: Updated render backend to new internal API.
|
6 years ago |
Sergey Zhuravlevich
|
583f61b202
kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
|
6 years ago |
Sergey Zhuravlevich
|
b3ac87d559
kmsdrm: uninitialized KMSDRM fixes
|
6 years ago |
Ryan C. Gordon
|
3323b355c9
android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!).
|
6 years ago |
Ryan C. Gordon
|
1e4acca851
Added some detail to a Doxygen comment (thanks, Sylvain!).
|
6 years ago |
Ryan C. Gordon
|
fac40f8e4c
Patched to compile on Linux with threads enabled. (whoops!)
|
6 years ago |
Ryan C. Gordon
|
c4bc59a50e
Patched to compile on Linux with --disable-threads.
|
6 years ago |
Sam Lantinga
|
f205f3a8c2
Added support for the Razer Raiju Mobile
|
6 years ago |
Sam Lantinga
|
a95291c9c8
Fixed the hotspot for cursors on Raspberry Pi
|
6 years ago |
Sam Lantinga
|
aea483577a
Fixed bug changing cursors on Raspberry Pi
|
6 years ago |
Ozkan Sezer
|
3f0d520a49
SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list.
|
6 years ago |
Alex Szpakowski
|
37b1f989ce
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.
|
6 years ago |
Sam Lantinga
|
7b306bf34d
Added atomics support for armv8-a (Raspberry Pi 3)
|
6 years ago |
Sam Lantinga
|
bd0ae0a5dd
Do a second pass to find libraries without a single version digit after the .so
|
6 years ago |
Alex Szpakowski
|
872936a485
metal: Fix an incorrect division.
|
6 years ago |
Alex Szpakowski
|
4a58722b9f
metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles.
|
6 years ago |
Sebastian Krzyszkowiak
|
5f98051457
wayland: ask xdg-decoration protocol extension to use server-side decorations if possible.
|
6 years ago |
Ozkan Sezer
|
14e389eadc
minor update to Makefile.os2, added a test/Makefile.os2.
|
6 years ago |
Sam Lantinga
|
5c5ba0e331
Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
|
6 years ago |
Sam Lantinga
|
ac15de18bd
Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type
|
6 years ago |
Sam Lantinga
|
b73703b9c6
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
|
6 years ago |
Ozkan Sezer
|
d3fa42b8c4
os/2 bits for SDL_malloc.c -- from libffi
|
6 years ago |
Ozkan Sezer
|
1a02403ea7
libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
|
6 years ago |
Ozkan Sezer
|
ed8413c937
Makefile.os2: build libm as a static lib and add it to linkage.
|
6 years ago |
Ryan C. Gordon
|
457e58c40b
opengles: Fixed compiler warnings.
|
6 years ago |
Sam Lantinga
|
9719f89db2
Back out change initializing renderer blend mode incorrectly.
|
6 years ago |
Ryan C. Gordon
|
fde7592ada
direct3d11: Fixed missing rendering of solid primitives.
|
6 years ago |
Ryan C. Gordon
|
782f1685ff
Fixed a few compiler warnings.
|
6 years ago |
Sam Lantinga
|
29e15ce62d
The default draw blendmode is SDL_BLENDMODE_NONE
|
6 years ago |
Sylvain Beucler
|
1f6bd95110
Emscripten: make CloseAudio actually close audio
|
6 years ago |