Commit History

Author SHA1 Message Date
  Ryan C. Gordon 65a7c98c6f directfb: Updated render backend to new internal API. 6 years ago
  Sergey Zhuravlevich 583f61b202 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting. 6 years ago
  Sergey Zhuravlevich b3ac87d559 kmsdrm: uninitialized KMSDRM fixes 6 years ago
  Ryan C. Gordon 3323b355c9 android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). 6 years ago
  Ryan C. Gordon 1e4acca851 Added some detail to a Doxygen comment (thanks, Sylvain!). 6 years ago
  Ryan C. Gordon fac40f8e4c Patched to compile on Linux with threads enabled. (whoops!) 6 years ago
  Ryan C. Gordon c4bc59a50e Patched to compile on Linux with --disable-threads. 6 years ago
  Sam Lantinga f205f3a8c2 Added support for the Razer Raiju Mobile 6 years ago
  Sam Lantinga a95291c9c8 Fixed the hotspot for cursors on Raspberry Pi 6 years ago
  Sam Lantinga aea483577a Fixed bug changing cursors on Raspberry Pi 6 years ago
  Ozkan Sezer 3f0d520a49 SDL_touch.h (SDL_TouchDeviceType): remove comma at end of enumerator list. 6 years ago
  Alex Szpakowski 37b1f989ce metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 6 years ago
  Sam Lantinga 7b306bf34d Added atomics support for armv8-a (Raspberry Pi 3) 6 years ago
  Sam Lantinga bd0ae0a5dd Do a second pass to find libraries without a single version digit after the .so 6 years ago
  Alex Szpakowski 872936a485 metal: Fix an incorrect division. 6 years ago
  Alex Szpakowski 4a58722b9f metal: SDL_RenderFillRects uses one draw call per 16k rectangles (within the given FillRects call), instead of one draw call per rectangle. Reduces CPU usage when drawing many rectangles. 6 years ago
  Sebastian Krzyszkowiak 5f98051457 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 6 years ago
  Ozkan Sezer 14e389eadc minor update to Makefile.os2, added a test/Makefile.os2. 6 years ago
  Sam Lantinga 5c5ba0e331 Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow() 6 years ago
  Sam Lantinga ac15de18bd Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type 6 years ago
  Sam Lantinga b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 6 years ago
  Ozkan Sezer d3fa42b8c4 os/2 bits for SDL_malloc.c -- from libffi 6 years ago
  Ozkan Sezer 1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 6 years ago
  Ozkan Sezer ed8413c937 Makefile.os2: build libm as a static lib and add it to linkage. 6 years ago
  Ryan C. Gordon 457e58c40b opengles: Fixed compiler warnings. 6 years ago
  Sam Lantinga 9719f89db2 Back out change initializing renderer blend mode incorrectly. 6 years ago
  Ryan C. Gordon fde7592ada direct3d11: Fixed missing rendering of solid primitives. 6 years ago
  Ryan C. Gordon 782f1685ff Fixed a few compiler warnings. 6 years ago
  Sam Lantinga 29e15ce62d The default draw blendmode is SDL_BLENDMODE_NONE 6 years ago
  Sylvain Beucler 1f6bd95110 Emscripten: make CloseAudio actually close audio 6 years ago