Commit History

Autor SHA1 Mensaxe Data
  Ryan C. Gordon 668025c239 Implement SDL_CaptureMouse() for Mac OS X. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon b7d2c0e9d6 Implemented SDL_CaptureMouse(). %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 846a3e0776 Added some FIXMEs. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon f0e0f4ca15 Fixed whitespace. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon a2710516ef Generated dynapi stuff for the new WinRT entry points. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga e14e0ef947 Fixed crash if the OpenGL library hasn't been loaded yet %!s(int64=56) %!d(string=hai) anos
  Yuri Kunde Schlesner d12d7952f1 Align pointer in SDL_memset before doing Uint32 loop %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 9bc47465ca Changed C++ style comments. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann f5c77149bf Fixed typo in header comment. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann ca11d7c8b5 Changed C++ style comments to fix pedantic warnings. %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 0d196c3099 Removed unused standard library includes from gesture source. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 660a57f906 Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga e772f0df2b Added a binding for the NVIDIA Shield controller %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 6735097332 Updated coding style to match the rest of SDL %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 81c574b8cb Fixed typo in header comment. %!s(int64=11) %!d(string=hai) anos
  David Ludwig 49cef77e31 WinRT: fixed the max-button count for WinPhone 8.1 message boxes %!s(int64=11) %!d(string=hai) anos
  David Ludwig ea99e0c03e Added limited message-box support for Windows Phone 8.1 %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo d5a2e55d48 Improve handling of focus behaviour on Android. Patch by Alexey Petruchik %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo b701175ab5 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo de0d349e68 Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga d57d99a108 Updated iOS deployment target to iOS 5.1 %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo fb389950a7 Fixes #2529, guard SDL_d3math.* with the proper defines %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 536dd01307 Fixes #2519, clear error if using the default library path for EGL succeeds. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo f565d81af7 A few more ANDROID for __ANDROID__ replacements %!s(int64=11) %!d(string=hai) anos
  Dimitris Zenios 548a0ee7b8 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. %!s(int64=11) %!d(string=hai) anos
  Dimitris Zenios 3672aeb497 Export android jni functions even when build with -fvisibility=hidden flag %!s(int64=11) %!d(string=hai) anos
  Dimitris Zenios fd2d26ebbe Show android video or android audio if detected in autotools summary. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 1a4c0dacbc Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows %!s(int64=11) %!d(string=hai) anos
  David Ludwig 164e5b89d5 WinRT: display-information code cleanups %!s(int64=11) %!d(string=hai) anos
  David Ludwig d4f1d2257e Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases %!s(int64=11) %!d(string=hai) anos