Ryan C. Gordon
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7cb8b50ad8
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
|
7 éve |
Sam Lantinga
|
cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
|
7 éve |
Sam Lantinga
|
c403c0fa9a
Fixed Metal renderer memory leak
|
7 éve |
Ryan C. Gordon
|
81a33985e1
metal: Don't check if Metal is available if targeting modern macOS versions.
|
7 éve |
Sam Lantinga
|
b733dcc208
Minor cleanup
|
7 éve |
Sam Lantinga
|
5182c23c6b
Fixed minor memory leak in the Metal renderer
|
7 éve |
Sam Lantinga
|
cac4e31261
Added check for failure of D3D_ActivateRenderer()
|
7 éve |
Sam Lantinga
|
127841f315
Fixed compiler warning
|
7 éve |
Sam Lantinga
|
1a1cd8c143
Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
|
7 éve |
Ryan C. Gordon
|
7472963805
configure: List Metal in video drivers.
|
7 éve |
Sam Lantinga
|
dc04f290a3
Defer getting the next drawable until we actually start rendering
|
7 éve |
Sam Lantinga
|
104decd16d
Fixed runtime errors on iOS
|
7 éve |
Sam Lantinga
|
ba9c336e04
Fixed building for simulators or older iOS SDKs
|
7 éve |
Sam Lantinga
|
6deb1e7595
Fixed compiling Metal renderer on iOS
|
7 éve |
Sam Lantinga
|
1ae73a2be8
Added iOS and OSX versions of the Metal shaders
|
7 éve |
Sam Lantinga
|
b2859af6df
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
|
7 éve |
Ryan C. Gordon
|
2a2c8d42ca
Initial shot at a renderer target for Apple's Metal API.
|
9 éve |
Sam Lantinga
|
cadf3e44ca
The Metal view is a full SDL_uikitview to support multi-touch
|
7 éve |
Ryan C. Gordon
|
ef6e629d39
cocoa: Added two missing files from hg changeset da7ba330ec68.
|
7 éve |
Ryan C. Gordon
|
351d6d4784
audio: Port WASAPI to WinRT, remove XAudio2 backend.
|
7 éve |
Ryan C. Gordon
|
083fe066d5
winrt: Patched to compile on Ryan's workstation. :)
|
7 éve |
Sam Lantinga
|
47506fe1de
Fixed bug 3974 - Fix SDL_WarpMouseInWindow on both KMSDRM and RaspberryPi drivers
|
7 éve |
Sam Lantinga
|
57ebc72714
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
|
7 éve |
Sam Lantinga
|
7914725bfc
Removed spurious debug output
|
7 éve |
Olli Kallioinen
|
5a735da968
Fixed SDL_Log not working on windows if the output is being redirected.
|
7 éve |
Sam Lantinga
|
14452e9550
Fixed typos (thanks Martin!)
|
7 éve |
Sam Lantinga
|
67950e101e
Fixed name of eglCreatePbufferSurface function
|
7 éve |
Sam Lantinga
|
e943d1ce5a
Fixed bug 3945 - Add eglCreatePbufferSurface function
|
7 éve |
Sam Lantinga
|
25df5a5ac9
Non-resizable windows need to have their window rect set to the client rect
|
7 éve |
Sam Lantinga
|
88e3562ba0
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
|
7 éve |