Alfred Reynolds
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87b8c8d108
SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called.
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10 years ago |
Alfred Reynolds
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7552947654
SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
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10 years ago |
Ryan C. Gordon
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5b780063e1
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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10 years ago |
Ryan C. Gordon
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c0f9a57f71
Fixed comment typo.
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10 years ago |
Ryan C. Gordon
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c5b21ea6c1
SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing.
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10 years ago |
Ryan C. Gordon
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e5d49c2033
Added a GetPendingBytes method to the audio backend.
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10 years ago |
Ryan C. Gordon
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db1dd7560e
XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible.
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10 years ago |
Sam Lantinga
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e76fecc4ed
Moved documentation to docs, recreated a simple README.txt, fixed build
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10 years ago |
Gabriel Jacobo
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f982d08784
Rearrange documentation
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10 years ago |
Ryan C. Gordon
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0c09ce2b34
Changed local var names in SDL assert macro.
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10 years ago |
Sam Lantinga
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164de2325e
Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest
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10 years ago |
Ryan C. Gordon
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2230df5525
Remove dependency on C runtime from Windows SDLmain.
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10 years ago |
Sam Lantinga
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a0b68e817d
Fixed bug 2537 - _allmul in SDL_lib.c is not working properly
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10 years ago |
Sam Lantinga
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5c6c86912d
Fixed uninitialized variable in some cases
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10 years ago |
Ryan C. Gordon
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f30e120aa9
Added audio device buffer queueing API.
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10 years ago |
Sam Lantinga
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dfc7535ff7
Fixed bug 2657 - Memory leak in GL_CreateTexture function
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10 years ago |
Ryan C. Gordon
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987c335551
Clarifying hard-to-understand piece of code.
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10 years ago |
Brandon Schaefer
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75dacdb99b
Dont redeclare DBusMessage* msg;
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10 years ago |
Sam Lantinga
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96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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10 years ago |
Sam Lantinga
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fd1da994fa
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
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10 years ago |
Sam Lantinga
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d1ca658c45
Fixed bug 2638 - (Signed) Can't create signed apps in Android
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10 years ago |
Sam Lantinga
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454c4a019f
Fixed Visual Studio 2010 build
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10 years ago |
Sam Lantinga
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6a1011ae6d
Fixed build for arm platforms
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10 years ago |
Sam Lantinga
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eb1c6044b2
Fixed bug in AVX detection and added AVX2 detection
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10 years ago |
Sam Lantinga
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f1ca7bd167
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
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10 years ago |
Ryan C. Gordon
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f7461cdc9a
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
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10 years ago |
Ryan C. Gordon
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a91f1a1adc
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
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10 years ago |
Ryan C. Gordon
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0e9c0855f5
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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10 years ago |
Sam Lantinga
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19d878d711
Skip JUNK chunks in wave files
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10 years ago |
Sam Lantinga
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35ec0075cf
Strip the binaries before signing them, in release configuration
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10 years ago |