Commit History

Author SHA1 Message Date
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 10 years ago
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 10 years ago
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 10 years ago
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 10 years ago
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 10 years ago
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 10 years ago
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 10 years ago
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 years ago
  Gabriel Jacobo f982d08784 Rearrange documentation 10 years ago
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. 10 years ago
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 10 years ago
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. 10 years ago
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 10 years ago
  Sam Lantinga 5c6c86912d Fixed uninitialized variable in some cases 10 years ago
  Ryan C. Gordon f30e120aa9 Added audio device buffer queueing API. 10 years ago
  Sam Lantinga dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function 10 years ago
  Ryan C. Gordon 987c335551 Clarifying hard-to-understand piece of code. 10 years ago
  Brandon Schaefer 75dacdb99b Dont redeclare DBusMessage* msg; 10 years ago
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 10 years ago
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka 10 years ago
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android 10 years ago
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build 10 years ago
  Sam Lantinga 6a1011ae6d Fixed build for arm platforms 10 years ago
  Sam Lantinga eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection 10 years ago
  Sam Lantinga f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. 10 years ago
  Ryan C. Gordon f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) 10 years ago
  Ryan C. Gordon a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. 10 years ago
  Ryan C. Gordon 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. 10 years ago
  Sam Lantinga 19d878d711 Skip JUNK chunks in wave files 10 years ago
  Sam Lantinga 35ec0075cf Strip the binaries before signing them, in release configuration 10 years ago