Sam Lantinga
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8aad49238b
Fixed normalized coordinates when the viewport is set
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7 years ago |
Sam Lantinga
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441d309551
Added support for linear sampling and pixel coordinates in the metal renderer
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7 years ago |
Sam Lantinga
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1c43705bab
Fixed compiler warning
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7 years ago |
Sam Lantinga
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f55c998891
Fixed pixel positioning and size for the Metal renderer
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7 years ago |
Ryan C. Gordon
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7dac177cd1
metal: fixed render target support.
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7 years ago |
Ryan C. Gordon
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85d12d8f21
metal: Added some comments and FIXMEs.
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7 years ago |
Ryan C. Gordon
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dbce1341d5
audio: fixed typo in Doxygen comment.
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7 years ago |
Sam Lantinga
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bcf1e62289
Removed duplicate entry for SDL_wasapi.h
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7 years ago |
Ryan C. Gordon
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686fc0937e
metal: Cleaned up some reference count politics.
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7 years ago |
Ryan C. Gordon
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7cb8b50ad8
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
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7 years ago |
Sam Lantinga
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cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
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7 years ago |
Sam Lantinga
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c403c0fa9a
Fixed Metal renderer memory leak
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7 years ago |
Ryan C. Gordon
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81a33985e1
metal: Don't check if Metal is available if targeting modern macOS versions.
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7 years ago |
Sam Lantinga
|
b733dcc208
Minor cleanup
|
7 years ago |
Sam Lantinga
|
5182c23c6b
Fixed minor memory leak in the Metal renderer
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7 years ago |
Sam Lantinga
|
cac4e31261
Added check for failure of D3D_ActivateRenderer()
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7 years ago |
Sam Lantinga
|
127841f315
Fixed compiler warning
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7 years ago |
Sam Lantinga
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1a1cd8c143
Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
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7 years ago |
Ryan C. Gordon
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7472963805
configure: List Metal in video drivers.
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7 years ago |
Sam Lantinga
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dc04f290a3
Defer getting the next drawable until we actually start rendering
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7 years ago |
Sam Lantinga
|
104decd16d
Fixed runtime errors on iOS
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7 years ago |
Sam Lantinga
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ba9c336e04
Fixed building for simulators or older iOS SDKs
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7 years ago |
Sam Lantinga
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6deb1e7595
Fixed compiling Metal renderer on iOS
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7 years ago |
Sam Lantinga
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1ae73a2be8
Added iOS and OSX versions of the Metal shaders
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7 years ago |
Sam Lantinga
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b2859af6df
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
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7 years ago |
Ryan C. Gordon
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2a2c8d42ca
Initial shot at a renderer target for Apple's Metal API.
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9 years ago |
Sam Lantinga
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cadf3e44ca
The Metal view is a full SDL_uikitview to support multi-touch
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7 years ago |
Ryan C. Gordon
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ef6e629d39
cocoa: Added two missing files from hg changeset da7ba330ec68.
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7 years ago |
Ryan C. Gordon
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351d6d4784
audio: Port WASAPI to WinRT, remove XAudio2 backend.
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7 years ago |
Ryan C. Gordon
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083fe066d5
winrt: Patched to compile on Ryan's workstation. :)
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7 years ago |