Caleb Cornett
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94436a938d
GPU: Remove unused and incorrect D16 format checks from Vulkan driver
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пре 7 месеци |
Caleb Cornett
|
5771b502f8
GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818)
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пре 7 месеци |
Ethan Lee
|
371cfaf8fe
gpu: Implement support for SDL_GPU_DISABLED
|
пре 7 месеци |
SDL Wiki Bot
|
d3932b1ba2
Sync SDL3 wiki -> header
|
пре 7 месеци |
Caleb Cornett
|
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811)
|
пре 7 месеци |
poleonek
|
446ee3e7c5
Fix bug with SDL_ShowMessageBox not working with wayland (#10810)
|
пре 7 месеци |
Ryan C. Gordon
|
b7dc30ca24
pulseaudio: Hotplug thread fixes.
|
пре 7 месеци |
Ethan Lee
|
c36982d45c
vulkan: Avoid redundant commands for dynamic states
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пре 7 месеци |
Evan Hemsley
|
66489f91bb
GPU: Cube Arrays (#10800)
|
пре 7 месеци |
Ethan Lee
|
9ea0a837ae
vulkan: Use a spinlock instead of a mutex for descriptor pools
|
пре 7 месеци |
SDL Wiki Bot
|
f8d4c49264
Sync SDL3 wiki -> header
|
пре 7 месеци |
Caleb Cornett
|
d5e1385c91
Fixed typos in SDL_gpu.h
|
пре 7 месеци |
SDL Wiki Bot
|
6e2f2428ba
Sync SDL3 wiki -> header
|
пре 7 месеци |
Caleb Cornett
|
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803)
|
пре 7 месеци |
hwsmm
|
3d7e8c9bb7
Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py
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пре 7 месеци |
Petar Popovic
|
d03c7cdf17
Removing extra semicolons
|
пре 7 месеци |
Petar Popovic
|
fd2a266549
Adding void to empty function prototype parenthesis
|
пре 7 месеци |
Sam Lantinga
|
b15fab0207
Fixed typo in SDL_dialog.h
|
пре 7 месеци |
cosmonaut
|
d62e3c3791
Fix SDL_GPUShaderFormat flag values
|
пре 7 месеци |
Sam Lantinga
|
4d135fb696
Fixed color scale when rendering to an sRGB render target
|
пре 7 месеци |
Sam Lantinga
|
3f7f6f624b
testcolorspace: don't tonemap from HDR to SDR when reading pixels
|
пре 7 месеци |
Sam Lantinga
|
4e43da684c
Added texture colorspace testing
|
пре 7 месеци |
Sam Lantinga
|
86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
|
пре 7 месеци |
Sam Lantinga
|
92255d36d4
We already have functions for converting between sRGB and linear space
|
пре 7 месеци |
Sam Lantinga
|
667a3e40e9
Use the correct namespace for structures
|
пре 7 месеци |
Sam Lantinga
|
77c569496d
SDL_GPUShaderFormat isn't an enum anymore
|
пре 7 месеци |
Sam Lantinga
|
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
|
пре 7 месеци |
Andrei Alexeyev
|
64f12bea4a
GPU: Remove unnecessary texture format swizzles in Vulkan (#10693)
|
пре 7 месеци |
Sam Lantinga
|
4123023d3e
Renamed sdlgpu to gpu
|
пре 7 месеци |
Sam Lantinga
|
c77e51c084
Use SDL_unsetenv()
|
пре 7 месеци |