提交歷史

作者 SHA1 備註 提交日期
  Philipp Wiesemann a02521492f Added javadoc comment for consistency. 10 年之前
  Philipp Wiesemann 53cf64b09d Fixed doxygen warning and markdown formatting. 10 年之前
  Philipp Wiesemann b33d2b7371 Updated README name in header. 10 年之前
  Philipp Wiesemann 09dc9f8b20 Removed 42 from README. 10 年之前
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms 10 年之前
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 10 年之前
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. 10 年之前
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 10 年之前
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 10 年之前
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 10 年之前
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 10 年之前
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 10 年之前
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 10 年之前
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 10 年之前
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 10 年之前
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 年之前
  Gabriel Jacobo f982d08784 Rearrange documentation 10 年之前
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. 10 年之前
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 10 年之前
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. 10 年之前
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 10 年之前
  Sam Lantinga 5c6c86912d Fixed uninitialized variable in some cases 10 年之前
  Ryan C. Gordon f30e120aa9 Added audio device buffer queueing API. 10 年之前
  Sam Lantinga dfc7535ff7 Fixed bug 2657 - Memory leak in GL_CreateTexture function 10 年之前
  Ryan C. Gordon 987c335551 Clarifying hard-to-understand piece of code. 10 年之前
  Brandon Schaefer 75dacdb99b Dont redeclare DBusMessage* msg; 10 年之前
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window 10 年之前
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka 10 年之前
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android 10 年之前
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build 10 年之前