Commit History

Author SHA1 Message Date
  Sam Lantinga b79e7f32cc Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 10 years ago
  Gabriel Jacobo 5a3c553d0a Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices) 10 years ago
  Alfred Reynolds 321af03ff9 add a comment to SDL_InitSubSystem explaining its refcounting behavior 10 years ago
  Alfred Reynolds 2748e28230 The YUV offset is 16 / 255, not 16 / 256 10 years ago
  J?rgen P. Tjern? 744d4f02e6 Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too. 10 years ago
  Sam Lantinga 610225b451 Fixed null terminating the X11 error string 10 years ago
  Gabriel Jacobo 765894e3cd Better fix to support EGL_KHR_create_context and not fail to build on Android 10 years ago
  Gabriel Jacobo 9dc2614e7d Another fix to prevent dereferencing a null window pointer in SDL_mouse.c 10 years ago
  Gabriel Jacobo a9bb889864 Disable desktop OpenGL for EGL under Android 10 years ago
  Gabriel Jacobo 1ed1f7f2e3 Fixes #2611 #2610, Touch events cause crash on Android, thanks Alvin & Sylvain 10 years ago
  Knut Andre Tidemann 02e9f81ebe SDL_egl: allow creation of versioned OpenGL contexts with EGL_KHR_create_context 10 years ago
  Sam Lantinga e592b04683 Fixed compiler warning on Android 10 years ago
  Sam Lantinga 82849f0733 Updated the template project for iOS, thanks to Davide Coppola 10 years ago
  Sam Lantinga 3d5f4a6901 Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain! 10 years ago
  David Ludwig 65023e0767 WinRT: Fixed game controller axis mappings 10 years ago
  David Ludwig a838a56d45 WinRT build fix 10 years ago
  Ryan C. Gordon 95864f86d8 Patched to compile on Windows. 10 years ago
  Ryan C. Gordon 4318910e02 Whoops, lost this in the merge. 10 years ago
  Ryan C. Gordon 84cb232067 Patched to compile with -Werror=declaration-after-statement 10 years ago
  Ryan C. Gordon b29740b88f Merged Ryan's SDL-gui-backend branch. 10 years ago
  Ryan C. Gordon 8436956711 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). 10 years ago
  Sam Lantinga 704d9bd30d Fixed bug 2525 - Keyboard focus crash 10 years ago
  Sam Lantinga 724d9380ba Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int 10 years ago
  Sam Lantinga a8955f2640 Made the RLE code (semi) readable again 10 years ago
  Sam Lantinga b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer 10 years ago
  Sam Lantinga afe14829b8 Fixed bug 2556 - add compilation flag -Wshadow 10 years ago
  Sam Lantinga 6a632eb23c Fixed bug 2603 - iOS: update joystick accelerometer code to use CoreMotion instead of the deprecated UIAccelerometer 10 years ago
  Sam Lantinga 52ec151fb0 Fixed bug 2553 - Add support to all XInput devices 10 years ago
  Sam Lantinga cbafb158b0 Fixed bug 2467 - bad memcpy in SDL_OpenAudio/open_audio_device/prepare_audiospec chain 10 years ago
  Sam Lantinga 3344db40ff Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings 10 years ago