Sam Lantinga
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c78ca2d170
Fixed bug 5371 - Rawinput: Fix truncating cast of string length.
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4 years ago |
Sam Lantinga
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a3ccf9adca
Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info
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4 years ago |
Sam Lantinga
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e3966e25ca
Use the correct internal API for updating the battery level for PS5 controllers
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4 years ago |
Sam Lantinga
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f4ed07de06
We don't know whether the PS5 controller is Bluetooth or not when we open it
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4 years ago |
Sam Lantinga
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04f0fd13b5
Remember to close the game controller when we're done with it
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4 years ago |
Sam Lantinga
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1f2f536bd2
Fixed XInput correlation for raw input controllers after hotplug events
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4 years ago |
Sam Lantinga
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012471e959
Open and test all connected controllers
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4 years ago |
Sam Lantinga
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1c865c460b
Load the raw input device list at init time so it's available when DirectInput is doing device detection
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4 years ago |
Sam Lantinga
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a0c5bfa3bd
Moved raw input event processing from the main thread to the joystick thread
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4 years ago |
Sam Lantinga
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4fbefbe20d
Sort the raw input axes by usage, so X comes before Y, etc.
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4 years ago |
Sam Lantinga
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4ddac485db
Backed out minor optimization that prevented correlation_id from being set
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4 years ago |
Sam Lantinga
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8973a25849
Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop
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4 years ago |
Sam Lantinga
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e8adc64810
Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop
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4 years ago |
Sam Lantinga
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0252235e82
Recheck devices if another API queries raw input for a new device
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4 years ago |
Sam Lantinga
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a7dede7e36
Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons
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4 years ago |
Sam Lantinga
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ce77966da8
Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers
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4 years ago |
Sam Lantinga
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8a449de20d
Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT
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4 years ago |
Sam Lantinga
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37c9e4afa3
Fixed processing WM_INPUT_DEVICE_CHANGE at startup
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4 years ago |
Sam Lantinga
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248fc75bd2
Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation.
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4 years ago |
Sam Lantinga
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e7e615de26
Removed extraneous windows message pumping
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4 years ago |
Sam Lantinga
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2931eccd84
Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters
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4 years ago |
Sam Lantinga
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849ce80376
Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI
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4 years ago |
Sam Lantinga
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219a28dd8a
Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!)
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4 years ago |
Sylvain Becker
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2c079a2f6c
SDL_FillRects: prevent empty SDL_surface from raising an error message
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4 years ago |
Ozkan Sezer
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3fbff2a45b
SDL_rawinputjoystick.c: fix ambiguous 'else' warning
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4 years ago |
Sam Lantinga
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845b903324
Implemented trigger rumble for raw input controllers
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4 years ago |
Sam Lantinga
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517be80822
Implemented battery status for Bluetooth Xbox One controllers
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4 years ago |
Sam Lantinga
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24cc0012f0
Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more.
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4 years ago |
Sam Lantinga
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6a7f29cdbb
Fixed compiling on tvOS
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4 years ago |
Sam Lantinga
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9ec2cf5629
Fixed building with Windows.Gaming.Input enabled
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4 years ago |