Commit History

Author SHA1 Message Date
  Sam Lantinga c78ca2d170 Fixed bug 5371 - Rawinput: Fix truncating cast of string length. 4 years ago
  Sam Lantinga a3ccf9adca Fixed bug 5373 - [PATCH] Rawinput: Get correlated XInput battery info 4 years ago
  Sam Lantinga e3966e25ca Use the correct internal API for updating the battery level for PS5 controllers 4 years ago
  Sam Lantinga f4ed07de06 We don't know whether the PS5 controller is Bluetooth or not when we open it 4 years ago
  Sam Lantinga 04f0fd13b5 Remember to close the game controller when we're done with it 4 years ago
  Sam Lantinga 1f2f536bd2 Fixed XInput correlation for raw input controllers after hotplug events 4 years ago
  Sam Lantinga 012471e959 Open and test all connected controllers 4 years ago
  Sam Lantinga 1c865c460b Load the raw input device list at init time so it's available when DirectInput is doing device detection 4 years ago
  Sam Lantinga a0c5bfa3bd Moved raw input event processing from the main thread to the joystick thread 4 years ago
  Sam Lantinga 4fbefbe20d Sort the raw input axes by usage, so X comes before Y, etc. 4 years ago
  Sam Lantinga 4ddac485db Backed out minor optimization that prevented correlation_id from being set 4 years ago
  Sam Lantinga 8973a25849 Enable dispatching of WM_INPUT_DEVICE_CHANGE events directly, in case the application hasn't created a window with the normal message loop 4 years ago
  Sam Lantinga e8adc64810 Enable dispatching of WM_INPUT events directly, in case the application hasn't created a window with the normal message loop 4 years ago
  Sam Lantinga 0252235e82 Recheck devices if another API queries raw input for a new device 4 years ago
  Sam Lantinga a7dede7e36 Re-enable axis correlation for raw input controllers, for twin stick shooters that don't need face buttons 4 years ago
  Sam Lantinga ce77966da8 Fixed RAWINPUT_IsDevicePresent() not returning TRUE for Xbox One controllers 4 years ago
  Sam Lantinga 8a449de20d Fixed Xbox 360 wireless controller being picked up by WGI when it's being managed by RAWINPUT 4 years ago
  Sam Lantinga 37c9e4afa3 Fixed processing WM_INPUT_DEVICE_CHANGE at startup 4 years ago
  Sam Lantinga 248fc75bd2 Correlate just based on buttons, joystick axes are not as precise and could potentially cause incorrect uncorrelation. 4 years ago
  Sam Lantinga e7e615de26 Removed extraneous windows message pumping 4 years ago
  Sam Lantinga 2931eccd84 Fixed detecting Bluetooth raw input devices, which have device names longer than 128 characters 4 years ago
  Sam Lantinga 849ce80376 Renamed SDL_JOYSTICK_RAWINPUT_GAMING_INPUT to SDL_JOYSTICK_RAWINPUT_WGI 4 years ago
  Sam Lantinga 219a28dd8a Fixed D-pad uncorrelating raw input controllers (thanks Jimbly!) 4 years ago
  Sylvain Becker 2c079a2f6c SDL_FillRects: prevent empty SDL_surface from raising an error message 4 years ago
  Ozkan Sezer 3fbff2a45b SDL_rawinputjoystick.c: fix ambiguous 'else' warning 4 years ago
  Sam Lantinga 845b903324 Implemented trigger rumble for raw input controllers 4 years ago
  Sam Lantinga 517be80822 Implemented battery status for Bluetooth Xbox One controllers 4 years ago
  Sam Lantinga 24cc0012f0 Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more. 4 years ago
  Sam Lantinga 6a7f29cdbb Fixed compiling on tvOS 4 years ago
  Sam Lantinga 9ec2cf5629 Fixed building with Windows.Gaming.Input enabled 4 years ago