Sam Lantinga
|
d226594fcc
Workaround for bug 3049 - SDL_Init(SDL_INIT_VIDEO) - XDM authorization key matches an existing client!
|
7 gadi atpakaļ |
Sam Lantinga
|
45cec28bc4
Fixed bug 3058 - Slight mistake in GetWindowStyle in SDL_windowswindow.c
|
7 gadi atpakaļ |
Sam Lantinga
|
e3f3a757f3
Fixed bug 3158 - SDL display window scrambled over VNC
|
7 gadi atpakaļ |
Sam Lantinga
|
4a9c6f0a14
Fixed bug 3173 - SDL_GL_GetAttribute overwrites error code from SDL_GL_GetProcAddress
|
7 gadi atpakaļ |
Sam Lantinga
|
b1ed855d53
Added a note about number key keycodes always being SDLK_0...SDLK_9 even on AZERTY layouts
|
7 gadi atpakaļ |
Sam Lantinga
|
3b837a2659
Fixed bug 3188 - AZERTY keyboard support broken and inconsistent
|
7 gadi atpakaļ |
Sam Lantinga
|
1a5441451c
Fixed bug 3309 - SDL_ConvertSurface adds AlphaMod when input surface has ColorKey
|
7 gadi atpakaļ |
Sam Lantinga
|
e4124ff56d
Fixed bug 3208 - Minor improvements to the configure script
|
7 gadi atpakaļ |
Sam Lantinga
|
2862b1465d
Note that texture contents are undefined when the texture is created.
|
7 gadi atpakaļ |
Sam Lantinga
|
6f843b902d
Fixed bug 3243 - SDL_SetRenderDrawColor() behaves wrong with RGBA=0
|
7 gadi atpakaļ |
Sam Lantinga
|
47c2c7d585
Cleaned up WindowsScanCodeToSDLScanCode() so VKeytoScancode() always takes precedence for the keys it handles and the rest of the logic is easier to read.
|
7 gadi atpakaļ |
ouned
|
34769abd46
prefer virtual keycodes over scancodes for extended keys
|
8 gadi atpakaļ |
Sam Lantinga
|
195b8bd8ee
Fixed bug 3249 - keysym.mod is incorrect when mod keys are pressed for SDL_KEYDOWN events
|
7 gadi atpakaļ |
Sam Lantinga
|
c086251266
Fixed bug 3128 - Removing all the static variables from android SDLActivity and accompanying JNI calls.
|
7 gadi atpakaļ |
Sam Lantinga
|
0a52db54bd
Fixed bug 3191 - haptic system on android?
|
7 gadi atpakaļ |
Sam Lantinga
|
78c84e7029
Fixed part of bug 3227 - patch for multiple buttons at the same time not working
|
7 gadi atpakaļ |
Sam Lantinga
|
b425050baf
Fixed compiler warnings on Visual Studio 2013
|
7 gadi atpakaļ |
Sam Lantinga
|
affab6ade5
More fixes for the SDL_scanf code
|
7 gadi atpakaļ |
Sam Lantinga
|
e27dcd1c3b
Fixed Android build
|
7 gadi atpakaļ |
Sam Lantinga
|
7229397c0c
Fixed bug 3258 - SDL_TryLockMutex blocks for pthreads with FAKE_RECURSIVE_MUTEX
|
7 gadi atpakaļ |
Sam Lantinga
|
b5ea3c6d07
Fixed bug 3284 - minor correction for SDL_setenv on _WIN32__ platform
|
7 gadi atpakaļ |
Sam Lantinga
|
75d5f34398
Forgot to add function check for fopen64 to CMake build
|
7 gadi atpakaļ |
Sam Lantinga
|
a48c9e6df8
Fixed bug 3292 - SDL_rwops and 64-bit file I/O
|
7 gadi atpakaļ |
Sam Lantinga
|
4c239e55f9
Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP
|
7 gadi atpakaļ |
Sam Lantinga
|
79a846d486
Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory
|
7 gadi atpakaļ |
Sam Lantinga
|
441d9ba2b0
Fixed bug 3341 - SDL_sscanf() problem
|
7 gadi atpakaļ |
Sam Lantinga
|
1da252c2d8
Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010
|
7 gadi atpakaļ |
Sam Lantinga
|
df5898b0d3
Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
|
7 gadi atpakaļ |
Sam Lantinga
|
b3589ed6a6
Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented
|
7 gadi atpakaļ |
Sam Lantinga
|
6de66e984f
Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
|
7 gadi atpakaļ |