Alex Szpakowski
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feb2ab1e85
Minor objective-c code style improvements
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il y a 10 ans |
Alex Szpakowski
|
650ace88ca
Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
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il y a 10 ans |
Alex Szpakowski
|
0b02de757d
Merged default into iOS-improvements
|
il y a 10 ans |
David Ludwig
|
e695ec907e
WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
|
il y a 10 ans |
David Ludwig
|
646025b6c2
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
|
il y a 10 ans |
David Ludwig
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e6cca5e929
WinRT: build fix for Visual C++ 2013 Update 4
|
il y a 10 ans |
Ryan C. Gordon
|
8366bbdd7b
Fixed gcc-fat.sh failing to build Objective-C sources correctly.
|
il y a 10 ans |
David Ludwig
|
49c9b48ed9
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
|
il y a 10 ans |
Philipp Wiesemann
|
743ba2f499
Added missing brackets in test source assert messages.
|
il y a 10 ans |
Philipp Wiesemann
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e11969a72f
Fixed two typos in test source.
|
il y a 10 ans |
David Ludwig
|
b561f20316
WinRT: removed '-' from build script file names
|
il y a 10 ans |
David Ludwig
|
f055ea70f8
WinRT: added scripts to build Release copies of SDL for all WinRT variants
|
il y a 10 ans |
David Ludwig
|
167b3bb4cd
WinRT: updated docs to include details of recently-expanded GLES2 support
|
il y a 10 ans |
David Ludwig
|
577ef5e0b6
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
|
il y a 10 ans |
David Ludwig
|
bbe1df0d51
WinRT: enabled OpenGL ES 2 support on Windows Phone
|
il y a 10 ans |
David Ludwig
|
18ecc34dfd
WinRT: updated an OpenGL-related code-comment
|
il y a 10 ans |
David Ludwig
|
0bcc254e4f
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
|
il y a 10 ans |
David Ludwig
|
1c85ba23df
WinRT: moved documentation + setup related TODO items out of README-winrt.md
|
il y a 10 ans |
David Ludwig
|
796f7bbf0c
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
|
il y a 10 ans |
David Ludwig
|
438a55a49c
WinRT: added details of the port's status, to README-winrt.md
|
il y a 10 ans |
Ryan C. Gordon
|
43ad9670e6
Patched to compile on pre-C99 compilers.
|
il y a 10 ans |
Dmitry Rekman
|
3a916c6d7b
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
|
il y a 10 ans |
Philipp Wiesemann
|
37720dd5f2
Fixed gamecontroller database sorting script not sorting the whole database.
|
il y a 10 ans |
Philipp Wiesemann
|
0c60f023f5
Removed unnecessary NULL check.
|
il y a 10 ans |
Philipp Wiesemann
|
2bdc5c9d7a
Updated gamecontroller database sorting script to work with Python 3.
|
il y a 10 ans |
Philipp Wiesemann
|
032b14e7b6
Fixed SDL_AddHintCallback() crashing if no more memory available.
|
il y a 10 ans |
Philipp Wiesemann
|
2a46a9df21
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
|
il y a 10 ans |
Alex Szpakowski
|
fb6d185a8a
Merged default into iOS-improvements
|
il y a 10 ans |
Alex Szpakowski
|
28fe9f0cfc
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
|
il y a 10 ans |
David Ludwig
|
f2bd99da68
WinRT: detailed steps, via the WinRT README, to fix a common build error
|
il y a 10 ans |