Commit történet

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  Anonymous Maarten e87a00c07c tests: port failing SDL_Renderer test from pysdl2 to testautomation 1 hónapja
  Anonymous Maarten 10819273bf tests: port failing SDL_Renderer test from pysdl2 to testautomation 1 hónapja
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state 1 hónapja
  Arkadiusz Lach e25ee22469 Added tiled 9-grid texture rendering function 2 hónapja
  Petar Popovic c70f54e28b Remove redundant casts 2 hónapja
  Sam Lantinga 9b454a762c Revert "testautomation: don't validate alpha values on XRGB formats" 3 hónapja
  Sam Lantinga 759e01bd64 testautomation: don't validate alpha values on XRGB formats 3 hónapja
  Ryan C. Gordon f61860fa93 testautomation: fixed incorrect test. 3 hónapja
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 6 hónapja
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 7 hónapja
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 hónapja
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 7 hónapja
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts 7 hónapja
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 8 hónapja
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) 8 hónapja
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 9 hónapja
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 9 hónapja
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 9 hónapja
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 9 hónapja
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 9 hónapja
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND 9 hónapja
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests 9 hónapja
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 9 hónapja
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 9 hónapja
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 9 hónapja
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 9 hónapja
  Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect() 9 hónapja
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 hónapja
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 hónapja