Histórico de Commits

Autor SHA1 Mensagem Data
  Anonymous Maarten e87a00c07c tests: port failing SDL_Renderer test from pysdl2 to testautomation há 1 mês atrás
  Anonymous Maarten 10819273bf tests: port failing SDL_Renderer test from pysdl2 to testautomation há 1 mês atrás
  Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state há 1 mês atrás
  Arkadiusz Lach e25ee22469 Added tiled 9-grid texture rendering function há 2 meses atrás
  Petar Popovic c70f54e28b Remove redundant casts há 2 meses atrás
  Sam Lantinga 9b454a762c Revert "testautomation: don't validate alpha values on XRGB formats" há 3 meses atrás
  Sam Lantinga 759e01bd64 testautomation: don't validate alpha values on XRGB formats há 3 meses atrás
  Ryan C. Gordon f61860fa93 testautomation: fixed incorrect test. há 3 meses atrás
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API há 6 meses atrás
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. há 7 meses atrás
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool há 7 meses atrás
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention há 7 meses atrás
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests há 7 meses atrás
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts há 7 meses atrás
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API há 8 meses atrás
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) há 8 meses atrás
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() há 9 meses atrás
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() há 9 meses atrás
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() há 9 meses atrás
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 há 9 meses atrás
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. há 9 meses atrás
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND há 9 meses atrás
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests há 9 meses atrás
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED há 9 meses atrás
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface há 9 meses atrás
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 há 9 meses atrás
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers há 9 meses atrás
  Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect() há 9 meses atrás
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e há 10 meses atrás
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes há 10 meses atrás