História revízii

Autor SHA1 Správa Dátum
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 6 mesiacov pred
  Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value. 6 mesiacov pred
  Petar Popovic e5d3a1b6f5 Remove casts from typed pointer to void * for printf %p in test projects 6 mesiacov pred
  Sam Lantinga 6771a6020d testcamera: don't enable verbose logging 7 mesiacov pred
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 mesiacov pred
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe 7 mesiacov pred
  Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 mesiacov pred
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 8 mesiacov pred
  Sam Lantinga 438a214420 Changed main callback return values to an enumeration 8 mesiacov pred
  Anonymous Maarten 4ac5d4506b testcamera: always render current texture 8 mesiacov pred
  Qiu Qiang d60e6e2558 testcamera: Add logging for camera FPS (#10525) 8 mesiacov pred
  Sam Lantinga 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 8 mesiacov pred
  Sam Lantinga 4f55271571 Removed temporary memory from the API 8 mesiacov pred
  Sam Lantinga 01199469de SDL_GetCameras() follows the SDL_GetStringRule 9 mesiacov pred
  Sam Lantinga 0fe6603747 SDL_GetCameraSupportedFormats() follows the SDL_GetStringRule 9 mesiacov pred
  Sam Lantinga 9797c5d0c0 Renamed CameraDevice to Camera 9 mesiacov pred
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 9 mesiacov pred
  Sam Lantinga 0dd579d40d Removed SDL_Keysym 10 mesiacov pred
  Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio 10 mesiacov pred
  Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 10 mesiacov pred
  Ryan C. Gordon 5bc654aad3 camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 10 mesiacov pred
  Ryan C. Gordon 9d3d893322 testcamera: Report device name and SDL camera driver in the window title. 10 mesiacov pred
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 mesiacov pred
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 mesiacov pred
  Hunter Kvalevog 14f7eebac6 testcamera: Add [--camera name] parameter 10 mesiacov pred
  Sam Lantinga 4d392bfc67 Fixed camera capture on iOS 10 mesiacov pred
  Sam Lantinga 60396971ce Move the main header with SDL_MAIN_USE_CALLBACKS 10 mesiacov pred
  Ryan C. Gordon 3364aff757 main: Make the main callback return value symbols smaller (thanks, @Lzard!). 10 mesiacov pred
  L zard 06aa02453a Tests: Use the main callback code macros 10 mesiacov pred
  Anonymous Maarten d3d7c04bf8 testcamera: libSDL3_test destroys the window and renderer 11 mesiacov pred