Commit History

Author SHA1 Message Date
  Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API 6 months ago
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. 7 months ago
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 months ago
  Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention 7 months ago
  Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 7 months ago
  Anonymous Maarten ff1e252413 testautomation: remove SDLTest_TestCaseFp casts 7 months ago
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 8 months ago
  Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!) 8 months ago
  Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 9 months ago
  Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 9 months ago
  Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry() 9 months ago
  Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3 9 months ago
  Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 9 months ago
  Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND 9 months ago
  Sam Lantinga a419e2c890 Updated and re-enabled surface and render blend mode tests 9 months ago
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 9 months ago
  Sam Lantinga 2ba76dbe80 Simplified SDL_Surface 9 months ago
  Brick 43a5da358d Set ALLOWABLE_ERROR_BLENDED to 0 9 months ago
  Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 9 months ago
  Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect() 9 months ago
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 months ago
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 months ago
  Sam Lantinga 17520c2e6e Removed SDL_RendererFlags 11 months ago
  Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE 1 year ago
  Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 1 year ago
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 1 year ago
  Sam Lantinga c3e3ad6140 Fixed build warnings 1 year ago
  Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface 1 year ago
  Sam Lantinga 64972b4184 Fixed build 1 year ago
  Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport 1 year ago