Petar Popovic
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c70f54e28b
Remove redundant casts
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1 month ago |
Sam Lantinga
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9b454a762c
Revert "testautomation: don't validate alpha values on XRGB formats"
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3 months ago |
Sam Lantinga
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759e01bd64
testautomation: don't validate alpha values on XRGB formats
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3 months ago |
Ryan C. Gordon
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f61860fa93
testautomation: fixed incorrect test.
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3 months ago |
Sam Lantinga
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1f3a0d12e6
Made texture size and format public in the API
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6 months ago |
Ryan C. Gordon
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54459def69
render: Remove the logical presentation render target.
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7 months ago |
Sam Lantinga
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a90ad3b0e2
Removed SDL_bool in favor of plain bool
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7 months ago |
Anonymous Maarten
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db96ddca34
SDL_test: use SDLCALL calling convention
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7 months ago |
Anonymous Maarten
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2f4b2df595
SDL_test: pass data pointer to unit tests
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7 months ago |
Anonymous Maarten
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ff1e252413
testautomation: remove SDLTest_TestCaseFp casts
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7 months ago |
Sam Lantinga
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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8 months ago |
Sam Lantinga
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a5f18048b2
Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
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8 months ago |
Sam Lantinga
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6209c71f54
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
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9 months ago |
Sam Lantinga
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198caa54a1
Added SDL_RenderTextureTiled()
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9 months ago |
Sam Lantinga
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03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
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9 months ago |
Sam Lantinga
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5f5e91eab6
Reverted 3d2e5a0b66eca4ade34f2a4fa81c8f4d8d33dac3
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9 months ago |
Sam Lantinga
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3d2e5a0b66
Fixed a few remaining functions to directly return their values instead of an error code.
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9 months ago |
Sam Lantinga
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7c0307060d
Textures with alpha format default to SDL_BLENDMODE_BLEND
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9 months ago |
Sam Lantinga
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a419e2c890
Updated and re-enabled surface and render blend mode tests
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9 months ago |
Sam Lantinga
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df573391b1
Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
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9 months ago |
Sam Lantinga
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2ba76dbe80
Simplified SDL_Surface
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9 months ago |
Brick
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43a5da358d
Set ALLOWABLE_ERROR_BLENDED to 0
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9 months ago |
Sam Lantinga
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d6c8485f28
Make sure we're actually running on Windows before using D3D renderers
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9 months ago |
Sam Lantinga
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473257cce6
Added SDL_GetRenderLogicalPresentationRect()
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9 months ago |
Sam Lantinga
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80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e
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10 months ago |
Sam Lantinga
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9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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10 months ago |
Sam Lantinga
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17520c2e6e
Removed SDL_RendererFlags
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11 months ago |
Sam Lantinga
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5fa87e29e7
Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
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1 year ago |
Sam Lantinga
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a82ed82bc7
SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum
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1 year ago |
Sam Lantinga
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141497b14f
Added an automated test to verify clip rect functionality
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1 year ago |