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Sam Lantinga 2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 3 роки тому
.github 55a4e1d336 CI: update os2.yml to use open-watcom/setup-watcom 3 роки тому
VisualC ad6bc521bd Move SDL_List functions to SDL_list.c to avoid more merge with eventual PR 3 роки тому
VisualC-WinRT b1831715a2 UWP: Require Windows 10 16299 or newer. 3 роки тому
Xcode 505d6a4a05 Update version to 2.0.22 for release 3 роки тому
Xcode-iOS 056c09942d Updated iOS build instructions 3 роки тому
acinclude 1c1f5c180f imported two libtool mainstream commits 28fbcb6a and b55b1cc8 3 роки тому
android-project 123b9aaa41 Adjust gradle dependencies to enable the build to position assets for the APK 3 роки тому
android-project-ant fa5db3a931 Added the old ant Android build project structure 7 роки тому
build-scripts 55a4e1d336 CI: update os2.yml to use open-watcom/setup-watcom 3 роки тому
cmake 13337e17a5 wayland: The rest of the wayland-client 1.18 requirement... Git, please 3 роки тому
docs db718998bd Vita: fix readme 3 роки тому
include 0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 3 роки тому
src 2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 3 роки тому
test 5bc2933425 test: Basic tests for SDL_FRectEquals 3 роки тому
visualtest b8d839c0c0 remove all unnecessary stuff from visualtest configury. 3 роки тому
wayland-protocols 4d76c9cb46 video: wayland: Use wp-viewporter for fullscreen with non-native resolutions 3 роки тому
.gitignore cd66c050fe testsurround: Add surround sound channel tester 3 роки тому
Android.mk c3a4a6a033 mark Android.mk as non-executable 3 роки тому
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 роки тому
CMakeLists.txt 634b9edc7f cmake: Fixed indenting and some oldschool `endif(TEXT)` things. 3 роки тому
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support 11 роки тому
INSTALL.txt 1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 3 роки тому
LICENSE.txt 120c76c84b Updated copyright for 2022 3 роки тому
Makefile.in 64c7896f09 Makefile.in: added missing CXX variable. 3 роки тому
Makefile.minimal 780f6cbd38 build libSDL2_test too with Makefile.minimal 3 роки тому
Makefile.os2 505d6a4a05 Update version to 2.0.22 for release 3 роки тому
Makefile.pandora fbe810070b more fixes to standalone makefiles. 3 роки тому
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 роки тому
README.md 3c78c211d5 Update and rename README.txt to README.md 4 роки тому
SDL2.spec.in abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt. 4 роки тому
SDL2Config.cmake 0696fc0134 cmake: Split SDL2-static and SDL2main into their own target exports 3 роки тому
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org 4 роки тому
WhatsNew.txt 5d4a1f8356 WhatsNew.txt: Add SDL_FRectEqualsEpsilon() 3 роки тому
autogen.sh babd79b8ef bump minimum required autoconf version and revise autogen.sh 4 роки тому
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 7 роки тому
configure 505d6a4a05 Update version to 2.0.22 for release 3 роки тому
configure.ac 505d6a4a05 Update version to 2.0.22 for release 3 роки тому
sdl2-config-version.cmake.in cbd1a2f7dc cmake: Forgot to add this file to revision control. 5 роки тому
sdl2-config.cmake.in 501fe46597 sdl2-config.cmake.in: Make SDL2::SDL2 work with MinGW, fixes #3665 3 роки тому
sdl2-config.in abcc6706fd build: Don't duplicate Libs in Libs.private in pkg-config file 5 роки тому
sdl2.m4 86191351c0 acinclude & sdl2.m4 updates: 4 роки тому
sdl2.pc.in 69203851dc rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV 4 роки тому

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html