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danginsburg 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 1 year ago
.github 38d24778ed ci: update deprecated node.js 16 actions 1 year ago
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 1 year ago
VisualC-GDK 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 1 year ago
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. 1 year ago
Xcode e223e1d498 Added SDL_camera.h to the public Framework headers 1 year ago
android-project 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) 1 year ago
build-scripts 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 1 year ago
cmake cab20117e6 Vulkan Renderer (#9114) 1 year ago
docs e0dadba6f5 Sync SDL3 wiki -> header 1 year ago
include fbe7301aba Sync SDL3 wiki -> header 1 year ago
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2 years ago
src 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 1 year ago
test 141497b14f Added an automated test to verify clip rect functionality 1 year ago
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE 1 year ago
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 years ago
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 1 year ago
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 years ago
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 1 year ago
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2 years ago
Android.mk 2613e3da24 camera: Rewrote Android support. 1 year ago
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 years ago
CMakeLists.txt 5593ddb6a7 cmake: X11 is for Video, not Audio 1 year ago
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 year ago
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. 1 year ago
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 1 year ago
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 years ago
README.md f32575dfab docs: Convert everything to Unix-style endlines. 1 year ago
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 1 year ago

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html