Sam Lantinga 98b1a59a95 Document the HDR tone mapping algorithm 1 éve
..
android f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. 1 éve
arm f61870cfb4 Go back to using compiler built-in macros in ARM assembly code 1 éve
cocoa be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 1 éve
dummy f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 1 éve
emscripten b986bc8be9 emscripten, wayland, x11: Share the table of CSS cursor names 1 éve
gdk 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 1 éve
haiku cacac6cc34 Updated structure and field names for consistency 1 éve
khronos e67e0c5d55 vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) 1 éve
kmsdrm c00b6a8e20 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f 1 éve
n3ds f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 1 éve
ngage cacac6cc34 Updated structure and field names for consistency 1 éve
offscreen f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 1 éve
ps2 b8081e8e35 video: lowercase some video backend names. 1 éve
psp b8081e8e35 video: lowercase some video backend names. 1 éve
qnx c88c12148d SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint. 1 éve
raspberry b8081e8e35 video: lowercase some video backend names. 1 éve
riscos cacac6cc34 Updated structure and field names for consistency 1 éve
uikit be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 1 éve
vita aae2d22852 Check the SDL_VIDEO_RENDER_??? macros with #if instead of #ifdef 1 éve
vivante cacac6cc34 Updated structure and field names for consistency 1 éve
wayland 8b6eae2d4f cmake: Split and store the libdecor version as individual parts 1 éve
windows 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 éve
winrt cacac6cc34 Updated structure and field names for consistency 1 éve
x11 6472e36264 x11: Minor cleanup in new mouse cursor selection code. 1 éve
yuv2rgb dd726cb097 Moved rgb24_yuv420_std() to the correct header 1 éve
SDL_RLEaccel.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_RLEaccel_c.h 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_blit.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_blit.h 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 1 éve
SDL_blit_0.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_blit_1.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_blit_A.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_blit_N.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_blit_auto.c 09ba55b462 Fixed crash scaling very large surfaces 1 éve
SDL_blit_auto.h 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_blit_copy.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_blit_copy.h 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_blit_slow.c 98b1a59a95 Document the HDR tone mapping algorithm 1 éve
SDL_blit_slow.h 3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion 1 éve
SDL_bmp.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_clipboard.c ee5289ef09 mark SDL_ClipboardTextCallback as SDLCALL 1 éve
SDL_clipboard_c.h ee5289ef09 mark SDL_ClipboardTextCallback as SDLCALL 1 éve
SDL_egl.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 éve
SDL_egl_c.h 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_fillrect.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_pixels.c a1ea706215 Added names for the newly supported pixel formats 1 éve
SDL_pixels_c.h 1fb5b9672e Keep SDR white point and HDR headroom defaults in one place 1 éve
SDL_rect.c 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_rect_c.h 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_rect_impl.h 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_stretch.c cacac6cc34 Updated structure and field names for consistency 1 éve
SDL_surface.c 2f1f55aeb1 Updated default SDR white point and HDR headroom to better match game content 1 éve
SDL_sysvideo.h 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 éve
SDL_video.c 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 éve
SDL_video_c.h b986bc8be9 emscripten, wayland, x11: Share the table of CSS cursor names 1 éve
SDL_video_unsupported.c 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 1 éve
SDL_vulkan_internal.h ba02722755 Removed SDL_LOADSO_DISABLED 1 éve
SDL_vulkan_utils.c 5b3ee51c6c Updated copyright for 2024 1 éve
SDL_yuv.c 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 éve
SDL_yuv_c.h 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom 1 éve
sdlgenblit.pl 09ba55b462 Fixed crash scaling very large surfaces 1 éve