Carl Åstholm 5d30980df4 stdlib: Add failing tests for SDL_wcstol 7 hónapja
..
android 88980aeb21 android+test: testcamera needs CAMERA permissions 11 hónapja
emscripten 9eac3a434e ctest/emscripten: make audio and video driver configurable 8 hónapja
n3ds 655275378d N3DS port (squashed) 2 éve
testgpu 2e7d5bb429 Add the SDL_GPU API 7 hónapja
win32 ec85d2f74f sdlprocdump: fix minidump filename 7 hónapja
CMakeLists.txt 154452a726 winrt: Removed WinRT/Windows Phone/UWP support. 7 hónapja
COPYING 3dcb451f85 Added a README file regarding WinRT support 11 éve
README 5a21d87e69 rwops: Changed filenames that reference "rwops" to "iostream". 1 éve
audiofile.bmp 2de9253b6c test: Added testaudio 1 éve
checkkeys.c 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 7 hónapja
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images 1 éve
gamepad_battery.bmp 8847b35244 Separate joystick power state into battery status and percentage 1 éve
gamepad_battery.h 43a59ffe45 Fixed crashes when a window has NULL driverdata 1 éve
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_button_background.h 45cd4b8038 Added button background 1 éve
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad 1 éve
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight 1 éve
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files 1 éve
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad 1 éve
gamepadutils.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
gamepadutils.h 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
glass.bmp f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 1 éve
glass.h f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() 1 éve
icon.bmp 3dcb451f85 Added a README file regarding WinRT support 11 éve
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp 1 éve
icon2x.bmp 31ed3665ad Added support for high-DPI cursors and icons 8 hónapja
logaudiodev.bmp 2de9253b6c test: Added testaudio 1 éve
loopwave.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 hónapja
main.cpp 28b93451dc Make WinRT's SDL_main header-only 2 éve
moose.dat 3dcb451f85 Added a README file regarding WinRT support 11 éve
physaudiodev.bmp 2de9253b6c test: Added testaudio 1 éve
picture.xbm 3dcb451f85 Added a README file regarding WinRT support 11 éve
pretest.c 4f55271571 Removed temporary memory from the API 8 hónapja
relative_mode.markdown 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode() 8 hónapja
sample.bmp 3dcb451f85 Added a README file regarding WinRT support 11 éve
sample.wav 3dcb451f85 Added a README file regarding WinRT support 11 éve
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. 1 éve
soundboard_levels.bmp 2de9253b6c test: Added testaudio 1 éve
speaker.bmp 2de9253b6c test: Added testaudio 1 éve
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 2 éve
testatomic.c 50f50df8b1 tests: add --no-threads argument to disable threads 8 hónapja
testaudio-art.txt 2de9253b6c test: Added testaudio 1 éve
testaudio.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 hónapja
testaudiohotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testaudioinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testaudiorecording.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 hónapja
testaudiostreamdynamicresample.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler 7 hónapja
testautomation.c 102b3b480b SDL_test: move argument parsing into SDL_test 7 hónapja
testautomation_audio.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_blit.c fd2a266549 Adding void to empty function prototype parenthesis 7 hónapja
testautomation_clipboard.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_events.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_guid.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_hints.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_images.c f47ddbf1ac Added SDL_BlitSurfaceTiled() 9 hónapja
testautomation_images.h f47ddbf1ac Added SDL_BlitSurfaceTiled() 9 hónapja
testautomation_intrinsics.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_iostream.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_joystick.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testautomation_keyboard.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testautomation_log.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_main.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_math.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_mouse.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_pixels.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_platform.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_properties.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_rect.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_render.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_sdltest.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_stdlib.c 5d30980df4 stdlib: Add failing tests for SDL_wcstol 7 hónapja
testautomation_subsystems.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_suites.h a9d70dbacb pen: Rework public API. 8 hónapja
testautomation_surface.c c797ae1619 Fix -Wtype-limits warning 7 hónapja
testautomation_time.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_timer.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testautomation_video.c db96ddca34 SDL_test: use SDLCALL calling convention 7 hónapja
testbounds.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testcamera.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 hónapja
testcolorspace.c 3f7f6f624b testcolorspace: don't tonemap from HDR to SDR when reading pixels 7 hónapja
testcontroller.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testcustomcursor.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testdialog.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testdisplayinfo.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testdraw.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 8 hónapja
testdrawchessboard.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testdropfile.c d2ef15d8e6 Fix warnings: calloc-transposed-args 7 hónapja
testerror.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testevdev.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 8 hónapja
testffmpeg.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testffmpeg_vulkan.c d2ef15d8e6 Fix warnings: calloc-transposed-args 7 hónapja
testffmpeg_vulkan.h c493b40cc3 testffmpeg_vulkan: fix -Wincompatible-pointer-types warning 1 éve
testfile.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 8 hónapja
testfilesystem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testgeometry.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testgl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testgles.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testgles2.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testgles2_sdf.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 4 éve
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 4 éve
testgpu_simple_clear.c 9730f62e8c GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) 7 hónapja
testgpu_spinning_cube.c 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 7 hónapja
testhaptic.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testhittesting.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testhotplug.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testiconv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testime.c 36a091cc43 Use SDL_GetError() for SDL_ttf errors 7 hónapja
testintersections.c df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 9 hónapja
testkeys.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testloadso.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testlocale.c 4f55271571 Removed temporary memory from the API 8 hónapja
testlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testmanymouse.c 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 7 hónapja
testmessage.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testmodal.c a46e7027ce video: Allow setting the parents of toplevel windows 7 hónapja
testmouse.c 6fc6e3dc7e Use SDL_bool where appropriate in SDL events 7 hónapja
testmultiaudio.c 434193d153 testmultiaudio: initialize audio through SDL_test framework 7 hónapja
testnative.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testnative.h c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 8 hónapja
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. 1 éve
testnativew32.c 72d5f39e5c Make testnative (on win32) UNICODE compatible 10 hónapja
testnativewayland.c 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty() 9 hónapja
testnativex11.c 5b3ee51c6c Updated copyright for 2024 1 éve
testoffscreen.c 6fca867ffe Fix testoffscreen.c: bool literal returned from 'main' 7 hónapja
testoverlay.c 2ba76dbe80 Simplified SDL_Surface 9 hónapja
testpen.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testplatform.c 728bf363cb Make sure we call SDL_Quit() before SDLTest_CommonDestroyState() 8 hónapja
testpopup.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 8 hónapja
testpower.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testqsort.c 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 7 hónapja
testrelative.c fd2a266549 Adding void to empty function prototype parenthesis 7 hónapja
testrendercopyex.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 hónapja
testrendertarget.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testresample.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testrumble.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testrwlock.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testscale.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 hónapja
testsem.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testsensor.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testshader.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testshape.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testsprite.c 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 hónapja
testspriteminimal.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testspritesurface.c 1e828eec57 Fixed warning C4244: '=': conversion from 'float' to 'int', possible loss of data 9 hónapja
teststreaming.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testsurround.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testthread.c a0f36fb85b Use atomic variables for thread communication 7 hónapja
testtime.c 3bfc103e76 tests: start memory tracking first + clean up cached text textures 8 hónapja
testtimer.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testurl.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testutils.c 623a90c47d testutils: use SDL_asprintf() to simplify path composition 8 hónapja
testutils.h 5b3ee51c6c Updated copyright for 2024 1 éve
testver.c 4609af618a Updated logging functions for SDL3 naming convention 11 hónapja
testviewport.c 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 hónapja
testvulkan.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testwaylandcustom.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testwm.c 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values 7 hónapja
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 7 éve
testyuv.c 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 hónapja
testyuv_cvt.c f2cd361e25 testyuv: added validation of P010 YUV format 1 éve
testyuv_cvt.h f2cd361e25 testyuv: added validation of P010 YUV format 1 éve
torturethread.c a0f36fb85b Use atomic variables for thread communication 7 hónapja
trashcan.bmp 2de9253b6c test: Added testaudio 1 éve
unifont-15.1.05-license.txt a67e6b80de Updated unifont to version 15.1.05 9 hónapja
unifont-15.1.05.hex a67e6b80de Updated unifont to version 15.1.05 9 hónapja
utf8.txt 3dcb451f85 Added a README file regarding WinRT support 11 éve

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests SDL_IOStream layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!