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Sam Lantinga 9bbc402b81 Take the display scale into account in SDL_GetWindowSizeInPixels() há 2 anos atrás
.github ecffa93f39 ci: test vita piglet/pvr gles support há 2 anos atrás
VisualC fcf5b99068 Update vsproj search paths (libsdl-org/SDL#7139) há 2 anos atrás
VisualC-GDK fde78d12f2 Updated copyright for 2023 há 2 anos atrás
VisualC-WinRT f91a747549 include: SDL_dynapi.h depends on platform defines há 2 anos atrás
Xcode 8e4a39b41c Rename the xcFramework target to SDL.xcframework so it's clear when being embedded in other projects há 2 anos atrás
android-project 162e40c982 Use densityDpi instead of density to more closely match what the UI scale is há 2 anos atrás
build-scripts 330ad80014 cocci: fix game pad event types há 2 anos atrás
cmake bb3a60bce5 cmake: move include(sdlfind.cmake) to main cmake script há 2 anos atrás
docs 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal há 2 anos atrás
include 79cca812cb include: make SDL_RenderPresent thread safety notes less verbose. há 2 anos atrás
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects há 2 anos atrás
src 9bbc402b81 Take the display scale into account in SDL_GetWindowSizeInPixels() há 2 anos atrás
test 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) há 2 anos atrás
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support há 2 anos atrás
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit há 2 anos atrás
.editorconfig a1e101e898 Fixed formatting for Haiku cc files há 2 anos atrás
.gitignore 6084d60c66 Removed QtCreator entries from .gitignore há 2 anos atrás
.wikiheaders-options e3bada6fbd wikiheaders: We never updated the config when we moved to include/SDL3. :O há 2 anos atrás
Android.mk 6dc135413a Create a static SDL_test library on Android há 2 anos atrás
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. há 4 anos atrás
CMakeLists.txt edf8db0466 cmake: removed unused code há 2 anos atrás
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS há 2 anos atrás
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS há 2 anos atrás
LICENSE.txt fde78d12f2 Updated copyright for 2023 há 2 anos atrás
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. há 8 anos atrás
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 há 2 anos atrás
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org há 4 anos atrás
WhatsNew.txt 052b14eb65 Add SDL_ConvertAudioSamples() helper function há 2 anos atrás

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html