Sam Lantinga
|
9bbc402b81
Take the display scale into account in SDL_GetWindowSizeInPixels()
|
2 vuotta sitten |
Sam Lantinga
|
162e40c982
Use densityDpi instead of density to more closely match what the UI scale is
|
2 vuotta sitten |
Sam Lantinga
|
6dc135413a
Create a static SDL_test library on Android
|
2 vuotta sitten |
Anonymous Maarten
|
330ad80014
cocci: fix game pad event types
|
2 vuotta sitten |
Ryan C. Gordon
|
79cca812cb
include: make SDL_RenderPresent thread safety notes less verbose.
|
2 vuotta sitten |
SDL Wiki Bot
|
43e3daace3
Sync SDL3 wiki -> header
|
2 vuotta sitten |
Ryan C. Gordon
|
197340ea1c
Sync wiki -> headers.
|
2 vuotta sitten |
Ryan C. Gordon
|
01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
|
2 vuotta sitten |
Sylvain
|
73dc327c84
Android get the display Density
|
2 vuotta sitten |
Sam Lantinga
|
6a27188023
SDL_DisplayMode now represents physical pixels and has added a display scaling factor
|
2 vuotta sitten |
Sam Lantinga
|
a1e101e898
Fixed formatting for Haiku cc files
|
2 vuotta sitten |
Sam Lantinga
|
6240252736
Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal
|
2 vuotta sitten |
Sam Lantinga
|
4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
|
2 vuotta sitten |
Sylvain
|
78cc95e34e
Rename internal GetDisplayDPI to GetDisplayPhysicalDPI
|
2 vuotta sitten |
Sylvain
|
724d92fd65
Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
|
2 vuotta sitten |
Sam Lantinga
|
d496d187c5
Document that the pitch value may be zero for surfaces that will be filled in by the application later.
|
2 vuotta sitten |
Ryan C. Gordon
|
e3bada6fbd
wikiheaders: We never updated the config when we moved to include/SDL3. :O
|
2 vuotta sitten |
Anonymous Maarten
|
ecffa93f39
ci: test vita piglet/pvr gles support
|
2 vuotta sitten |
Anonymous Maarten
|
edf8db0466
cmake: removed unused code
|
2 vuotta sitten |
Anonymous Maarten
|
5f995579e9
vita: add missing static libraries for using gles with pib
|
2 vuotta sitten |
Anonymous Maarten
|
bb3a60bce5
cmake: move include(sdlfind.cmake) to main cmake script
|
2 vuotta sitten |
Anonymous Maarten
|
3e3debf9de
vita: allow GLES support without GL support
|
2 vuotta sitten |
Anonymous Maarten
|
3cb819ac48
vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL)
|
2 vuotta sitten |
Anonymous Maarten
|
ec3234ea21
editorconfig: trim trailing spaces from yml's
|
2 vuotta sitten |
Sam Lantinga
|
14eb8db152
Fixed build
|
2 vuotta sitten |
Sam Lantinga
|
a06a593aa6
Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention
|
2 vuotta sitten |
Jesse Chounard
|
fcf5b99068
Update vsproj search paths (libsdl-org/SDL#7139)
|
2 vuotta sitten |
Ozkan Sezer
|
58e8cf599c
README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name.
|
2 vuotta sitten |
Sylvain
|
052b14eb65
Add SDL_ConvertAudioSamples() helper function
|
2 vuotta sitten |
Sam Lantinga
|
7b50bae524
Renamed SDL events for clarity
|
2 vuotta sitten |