Ryan C. Gordon ce573b01f8 audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback. 4 ヶ月 前
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aaudio 54ff1f35bd Fixed audio dropouts when plenty of audio is queued on Android 5 ヶ月 前
alsa fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 6 ヶ月 前
coreaudio 932bb968d7 Fixed infinite recursion when the microphone is unavailable 5 ヶ月 前
directsound 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 6 ヶ月 前
disk 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 ヶ月 前
dsp 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention 7 ヶ月 前
dummy bd04459cde Fix typos (thanks @qndel!) 7 ヶ月 前
emscripten b6a6a4a7f8 audio: fix incorrect dynCall in Emscripten audio. 6 ヶ月 前
haiku 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 ヶ月 前
jack 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 6 ヶ月 前
n3ds 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention 7 ヶ月 前
netbsd 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention 7 ヶ月 前
openslES a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 ヶ月 前
pipewire 32cc92dceb pipewire: i/o callbacks should avoid higher-level iteration during device open. 5 ヶ月 前
ps2 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 ヶ月 前
psp 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 ヶ月 前
pulseaudio fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority() 6 ヶ月 前
qnx 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention 7 ヶ月 前
sndio 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`. 6 ヶ月 前
vita 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention 7 ヶ月 前
wasapi c508396e33 Avoid usage of CreateEventEx in WASAPI code 5 ヶ月 前
SDL_audio.c ce573b01f8 audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback. 4 ヶ月 前
SDL_audio_c.h 6501e90018 Use C++ style comments consistently in SDL source code 8 ヶ月 前
SDL_audio_channel_converters.h 6501e90018 Use C++ style comments consistently in SDL source code 8 ヶ月 前
SDL_audiocvt.c f5ad66ef4b audio: Allow channel maps to specify -1 to mute a channel. 4 ヶ月 前
SDL_audiodev.c 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 7 ヶ月 前
SDL_audiodev_c.h 8f546bb3c9 Use C99 bool internally in SDL 8 ヶ月 前
SDL_audioqueue.c 00c409cff8 Additional cleanup exposed by building with a C++ compiler 7 ヶ月 前
SDL_audioqueue.h 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 7 ヶ月 前
SDL_audioresample.c 9275c533ca Added thread-safe initialization/cleanup support 7 ヶ月 前
SDL_audioresample.h 5b3ee51c6c Updated copyright for 2024 1 年間 前
SDL_audiotypecvt.c 8f546bb3c9 Use C99 bool internally in SDL 8 ヶ月 前
SDL_mixer.c a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 ヶ月 前
SDL_sysaudio.h 9af5ffcfbe Improve support for private platforms (#11220) 6 ヶ月 前
SDL_wave.c fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() 6 ヶ月 前
SDL_wave.h 6501e90018 Use C++ style comments consistently in SDL source code 8 ヶ月 前