.. |
aaudio
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54ff1f35bd
Fixed audio dropouts when plenty of audio is queued on Android
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5 ヶ月 前 |
alsa
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fe2880fcda
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
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6 ヶ月 前 |
coreaudio
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932bb968d7
Fixed infinite recursion when the microphone is unavailable
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5 ヶ月 前 |
directsound
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0b5e01a305
loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
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6 ヶ月 前 |
disk
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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7 ヶ月 前 |
dsp
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8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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7 ヶ月 前 |
dummy
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bd04459cde
Fix typos (thanks @qndel!)
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7 ヶ月 前 |
emscripten
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b6a6a4a7f8
audio: fix incorrect dynCall in Emscripten audio.
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6 ヶ月 前 |
haiku
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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7 ヶ月 前 |
jack
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0b5e01a305
loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
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6 ヶ月 前 |
n3ds
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8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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7 ヶ月 前 |
netbsd
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8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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7 ヶ月 前 |
openslES
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a90ad3b0e2
Removed SDL_bool in favor of plain bool
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7 ヶ月 前 |
pipewire
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32cc92dceb
pipewire: i/o callbacks should avoid higher-level iteration during device open.
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5 ヶ月 前 |
ps2
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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7 ヶ月 前 |
psp
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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7 ヶ月 前 |
pulseaudio
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fe2880fcda
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
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6 ヶ月 前 |
qnx
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8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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7 ヶ月 前 |
sndio
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0b5e01a305
loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
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6 ヶ月 前 |
vita
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8d223b3037
Renamed atomic functions to match SDL 3.0 naming convention
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7 ヶ月 前 |
wasapi
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c508396e33
Avoid usage of CreateEventEx in WASAPI code
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5 ヶ月 前 |
SDL_audio.c
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ce573b01f8
audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
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4 ヶ月 前 |
SDL_audio_c.h
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6501e90018
Use C++ style comments consistently in SDL source code
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8 ヶ月 前 |
SDL_audio_channel_converters.h
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6501e90018
Use C++ style comments consistently in SDL source code
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8 ヶ月 前 |
SDL_audiocvt.c
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f5ad66ef4b
audio: Allow channel maps to specify -1 to mute a channel.
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4 ヶ月 前 |
SDL_audiodev.c
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28b94c4758
Re-added SDL_getenv() as a thread-safe getenv() implementation
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7 ヶ月 前 |
SDL_audiodev_c.h
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8f546bb3c9
Use C99 bool internally in SDL
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8 ヶ月 前 |
SDL_audioqueue.c
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00c409cff8
Additional cleanup exposed by building with a C++ compiler
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7 ヶ月 前 |
SDL_audioqueue.h
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9ff3446f03
Use SDL_bool instead an int return code in the SDL API
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7 ヶ月 前 |
SDL_audioresample.c
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9275c533ca
Added thread-safe initialization/cleanup support
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7 ヶ月 前 |
SDL_audioresample.h
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5b3ee51c6c
Updated copyright for 2024
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1 年間 前 |
SDL_audiotypecvt.c
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8f546bb3c9
Use C99 bool internally in SDL
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8 ヶ月 前 |
SDL_mixer.c
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a90ad3b0e2
Removed SDL_bool in favor of plain bool
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7 ヶ月 前 |
SDL_sysaudio.h
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9af5ffcfbe
Improve support for private platforms (#11220)
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6 ヶ月 前 |
SDL_wave.c
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fb43dc3097
Set error for NULL SDL_IOStream in SDL_LoadWAV_IO()
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6 ヶ月 前 |
SDL_wave.h
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6501e90018
Use C++ style comments consistently in SDL source code
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8 ヶ月 前 |