JC
f61a4d8043
update assimp_glm_helpers.h
2022-03-20 16:17:08 -07:00
Joey de Vries
5cf4ff07db
Merge pull request #274 from jpaoneMines/master
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Missing file for Guest Tessellation article
2022-02-20 17:52:18 +01:00
ankitgamezop
cc6b0b7834
Fixed errors in skeletal animation code
2022-02-19 23:16:20 +05:30
jpaone
eff4455a9f
Shader Class that can create a Shader Program consisting of Vertex, Tessellation Control & Evaluation, Geometry, and Fragment Shaders
2022-02-18 20:11:35 -07:00
arby
938e57f071
Fixed some build errors.
2022-02-17 19:42:50 +01:00
N. Pattakos
93be6f82ab
update merge request as requested by JoeyDeVries: no auto or GLtypes
2022-01-10 00:45:44 +01:00
N. Pattakos
72f3e37150
fix narrowing conversions (eg double to float, size_t to GLsizei)
2022-01-08 00:20:26 +01:00
N. Pattakos
76b3e85352
fix unused exception parameter: print it in exception message
2022-01-07 23:09:38 +01:00
Jiannanya
23cd2123f0
fix comments in mesh.h
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stream->string
2021-10-29 10:02:58 +08:00
Joey de Vries
6f03f5a959
Another source code update on skeletal animation article.
2021-09-10 17:09:29 +02:00
Joey de Vries
a051a65d80
Updated source code files of skeletal animation guest article.
2021-09-08 20:43:58 +02:00
Joey de Vries
54dd372518
Add source files for scene (graph + frustum culling) guest article.
2021-09-02 15:27:27 +02:00
Joey de Vries
c272fd263e
Add assimp glm helpers.
2021-02-07 20:37:11 +01:00
Joey de Vries
90f44b65bb
Update include files to add appropriate model_animation include.
2021-02-07 19:15:34 +01:00
Joey de Vries
01a2962d01
Add model and include files for Ankit's Skeletal Animation tutorial.
2021-02-07 19:11:46 +01:00
daeunSong
5e511ef621
Generate smooth normals
2020-08-19 16:20:52 +09:00
daeunSong
3c4a88761b
Fix texture coordinate tangent and bitangent calculation
2020-08-13 17:53:03 +09:00
rich_b
a694c848c7
Change CMakeLists.txt to add 2d_game project, and added irrKlang to LIBS.
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Added irrKlang.dll and ikpMP2.dll to dlls folder. Added irrKlang as a
sub-folder under includes. Added irrKlang.lib to lib folder. At this point
running cmake gave an error it couldn't find source files under 2d_game.
Moved 2d_game source up one folder level, then cmake found the files.
2020-06-23 14:39:31 -04:00
rich_b
38749dff87
Add Freetype2 to includes and lib folders, update CMakeLists.txt to
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properly build the text_rendering example as just one more project.
2020-06-23 09:59:08 -04:00
Joey de Vries
3c5fd34424
Pass shader by reference on mesh/model classes.
2020-06-04 17:25:52 +02:00
Joey de Vries
e7d809b317
Readjust camera's FOV zoom code.
2020-05-17 17:06:07 +02:00
Joey de Vries
66d51ae668
Update model chapter, and add new backpack model to repo (w/ attribution mention). Also use new model on deferred source code.
2020-04-30 14:32:14 +02:00
Joey de Vries
8d8a449480
Update mesh include class to match updated Mesh chapter.
2020-04-29 15:46:23 +02:00
Joey de Vries
481d9b7957
Update Assimp lib/dll/includes. Update glfw3 lib (all 64 bit now).
2020-04-29 15:24:03 +02:00
Toni Uhlig
dcdf94fce7
fixed compiler warnings reported by gcc/clang
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* changed some catch blocks to use exception references instead of value types
* fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow
* fixed implicit numeric type casts regarding signedness
* removed unused variables
Signed-off-by: Toni Uhlig <matzeton@googlemail.com >
2020-03-18 18:34:17 +01:00
James
ef18a856b8
Fixing spacing in mesh.h
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This file doesn't display properly in the code viewer due to a mixture of spaces and tabs
https://learnopengl.com/code_viewer_gh.php?code=includes/learnopengl/mesh.h
2019-12-23 09:14:40 +11:00
Joey de Vries
f4b6763356
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
2018-12-30 14:27:14 +01:00
linesight
ce0c6dab4e
fix unreferenced local variable warning
2018-09-20 01:23:38 -07:00
linesight
95a8b4dd8c
fix unreferenced local variable warning
2018-09-20 00:33:58 -07:00
linesight
437ba8b08d
fix unreferenced local variable warning
2018-09-12 22:24:36 -07:00
klayklogg
498fa36396
Fix some spelling mistakes in constants, comments
2018-02-23 17:07:04 +13:00
Galfatron
2178776423
decoupled assimp from mesh.h
2017-11-27 20:16:05 -08:00
Zlixine
f68f84e8d9
Much faster mesh rendering with c++11 std::to_string
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Easier, Faster, More beautiful!
What do you want more.
2017-10-30 02:10:15 +02:00
Matthew Taylor
120c8c8c11
Fix OSX errors and warnings
2017-06-18 00:39:07 +01:00
Joey de Vries
30caeb3489
mesh/model header include fixes.
2017-06-16 19:11:52 +02:00
Joey de Vries
70b789d3b9
Code re-work with content: model-loading.
2017-05-31 19:02:05 +02:00
Joey de Vries
18e5fdb443
Code/content re-work: getting started.
2017-05-29 23:47:28 +02:00
Joey de Vries
5846428705
Getting started content code-rework updates.
2017-05-29 20:36:10 +02:00
Joey de Vries
bc718162b1
Another shader tab/whitespace fix.
2017-05-28 08:58:38 +02:00
Joey de Vries
d78752800f
Shader tab fix.
2017-05-28 08:56:30 +02:00
Giuseppe Barbieri
745ad721bd
Update shader_s.h
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typo
2017-04-24 19:25:55 +02:00
Joey de Vries
919084ba39
Code re-work: shadow mapping.
2017-04-23 12:52:47 +02:00
Joey de Vries
85530ab997
Code re-work: shadow mapping.
2017-04-22 20:40:35 +02:00
Joey de Vries
02784e1edf
Code re-work: model loading
2017-04-12 22:51:42 +02:00
Joey de Vries
76de32530d
Add GLAD to repository.
2017-04-06 21:05:15 +02:00
Joey de Vries
c4c0588163
LearnOpenGL's header fixes.
2017-04-06 21:04:47 +02:00
Joey de Vries
fabdd1c86d
Model: string comparrison fix, see issue #49 .
2017-02-15 21:51:15 +01:00
Joey de Vries
c5b584deb9
Improved CMakeLists for clearer project setup with added library support for stb_image.
2017-01-18 21:56:31 +01:00
J. de Vries
bd75a3b830
Issue #32 : Removed C++ variable list initialization due to compiler conflicts.
2016-05-24 13:31:26 +02:00
J. de Vries
a4c2bb2498
Updated GLM version w/ now standard radians as angles.
2016-05-11 20:04:52 +02:00