Ozkan Sezer
|
168322f358
SDL_properties.c: mark CleanupFreeableProperty and CleanupSurface as SDLCALL
|
1 سال پیش |
Sam Lantinga
|
bba2a5d360
Added SDL_SetFreeableProperty() for internal use
|
1 سال پیش |
SDL Wiki Bot
|
432ce3f167
Sync SDL3 wiki -> header
|
1 سال پیش |
Sam Lantinga
|
416803b03b
Clarify the lifetime of the shape surface in SDL_SetWindowShape()
|
1 سال پیش |
Hans-Kristian Arntzen
|
69f2bd151e
Fix broken use of MsgWaitForMultipleObjects.
|
1 سال پیش |
Chris Collins
|
0f81598e9f
Wayland: Avoid SEGV if a modifier notification comes before the keymap
|
1 سال پیش |
Sam Lantinga
|
f95b7ee4da
Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
|
1 سال پیش |
SDL Wiki Bot
|
1ec0e22bcd
Sync SDL3 wiki -> header
|
1 سال پیش |
Sam Lantinga
|
1162097135
Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
|
1 سال پیش |
Sam Lantinga
|
3ebbf0f409
Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!)
|
1 سال پیش |
SDL Wiki Bot
|
9ff8df932a
Sync SDL3 wiki -> header
|
1 سال پیش |
Sam Lantinga
|
f6b92c9b88
Re-added a simplified version of SDL_SetWindowShape()
|
1 سال پیش |
Sam Lantinga
|
1143bdc351
Greatly simplified the shape example
|
1 سال پیش |
Sam Lantinga
|
b7c61569f8
Redefine XINPUT_CAPABILITIES_EX as an SDL typedef
|
1 سال پیش |
Sam Lantinga
|
bfcca2a36e
Use saturate() instead of clamp() for slightly faster shader operation
|
1 سال پیش |
SDL Wiki Bot
|
1684032c17
Sync SDL3 wiki -> header
|
1 سال پیش |
Sam Lantinga
|
4ce7ae31d4
Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
|
1 سال پیش |
Sam Lantinga
|
d777becd9d
Fixed spacing
|
1 سال پیش |
Sam Lantinga
|
91639d855f
Don't use the direct3d12 renderer with transparent windows
|
1 سال پیش |
Sam Lantinga
|
26e947f8ea
Added VIDPID for OpenFFBoard wheel (thanks @groybe!)
|
1 سال پیش |
Sam Lantinga
|
c951bbe3de
Look at all available usages when determining whether to ignore a device
|
1 سال پیش |
Sam Lantinga
|
dd726cb097
Moved rgb24_yuv420_std() to the correct header
|
1 سال پیش |
Sam Lantinga
|
1673d52351
Fixed building with an older macOS SDK
|
1 سال پیش |
Sam Lantinga
|
4ec5aef028
Disable warning C4214: nonstandard extension used: bit field types other than int
|
1 سال پیش |
Sam Lantinga
|
faeb2b1f22
Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019
|
1 سال پیش |
Sam Lantinga
|
1269590dfc
Clarified that SDL scancodes are unaffected by keyboard layout
|
1 سال پیش |
Sam Lantinga
|
1c4c29b7ad
Fixed a swap chain leak and a double-free in testffmpeg.c
|
1 سال پیش |
Sam Lantinga
|
3158342441
Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
|
1 سال پیش |
Sam Lantinga
|
9e194c1a1d
Added BT.601/SMPTE240 to the color primaries conversion matrices
|
1 سال پیش |
Sam Lantinga
|
fb823fbe95
Make sure we're actually using the HDR10 colorspace before using that shader
|
1 سال پیش |