Mingjie Shen
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19b3ddac2f
Fix TOCTOU race condition
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1 ano atrás |
Sam Lantinga
|
cde793b0f5
Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online
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1 ano atrás |
Ozkan Sezer
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d86ff6c6c0
remove stale / wrong information from SDL_RWread() documentation
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1 ano atrás |
Ozkan Sezer
|
9e89f093d9
remove stale / wrong information from SDL_RWread() documentation
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1 ano atrás |
Sam Lantinga
|
790cd395f5
Make sure the type in the SDL_Event aligns properly across the union
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1 ano atrás |
Sam Lantinga
|
e9ab2d46de
Revert "Change `SDL_Keycode` type to an enum"
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1 ano atrás |
Sam Lantinga
|
33eaddc565
Cleaned up various type conversion issues
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1 ano atrás |
Sam Lantinga
|
f53bdc9531
The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum
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1 ano atrás |
Sam Lantinga
|
57a160c9ab
Fixed mapping for the Sanwa Supply JY-P76USV controller
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1 ano atrás |
Sam Lantinga
|
5643fd683f
Added migration notes for enum type changes
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1 ano atrás |
Anonymous Maarten
|
3cc4705dd2
cmake: build OBJC sources with warning & error flags, ignoring deprecated declarations
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1 ano atrás |
SDL Wiki Bot
|
59ab5c0824
Sync SDL3 wiki -> header
|
1 ano atrás |
Sam Lantinga
|
c70710cde8
SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum
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1 ano atrás |
Susko3
|
01248a99c8
Add `default: break;` to switches on SDL_Event::type
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1 ano atrás |
Susko3
|
722f4104bf
Use enums as types in SDL_*Event structures
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1 ano atrás |
Susko3
|
641b911d38
Update some internal files to use `SDL_WindowFlags`
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1 ano atrás |
Susko3
|
ce44eff3d2
Use `SDL_WindowFlags` in public headers
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1 ano atrás |
Susko3
|
4f58d18373
Typedef `SDL_WindowFlags`
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1 ano atrás |
Susko3
|
424616e032
Use SDL_PixelFormatEnum as type
|
1 ano atrás |
Sam Lantinga
|
38c54b8e0e
More null checks for SDL window operations
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1 ano atrás |
Sam Lantinga
|
6664a089d8
Add missing null check for displaydata during window creation
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1 ano atrás |
Sam Lantinga
|
610e798406
Fix clicking on the titlebar causing mouse input to freeze until esc is pressed
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1 ano atrás |
Sam Lantinga
|
65a718f8c6
Disable warning C4113 in SDL_windows_gaming_input.c
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1 ano atrás |
Frank Praznik
|
53896c9e44
cocoa: Make keyboard grab function return an int
|
1 ano atrás |
Susko3
|
f8cb3c742d
Change `SDL_Keycode` type to an enum
|
1 ano atrás |
Susko3
|
f8844d387c
Use specific types in SDL_touch.h
|
1 ano atrás |
Sam Lantinga
|
26b9178e5c
Fixed whitespace
|
1 ano atrás |
Sam Lantinga
|
c07b39fa06
Fixed build
|
1 ano atrás |
SDL Wiki Bot
|
2d0cd90171
Sync SDL3 wiki -> header
|
1 ano atrás |
Sam Lantinga
|
860155680d
SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
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1 ano atrás |