Ryan C. Gordon
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3d2d5d18f3
pixels: Packed-pixel YUV formats can legit report bits-per-pixel.
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1 year ago |
Ryan C. Gordon
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8e1758260c
surface: Fixed a typo in a comment.
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1 year ago |
Ryan C. Gordon
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cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
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1 year ago |
Ryan C. Gordon
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2ad44bd162
camera: Made a pass over all the sources, cleaning up for SDL3 style, etc.
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1 year ago |
Ryan C. Gordon
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7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
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1 year ago |
Ryan C. Gordon
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f49ce4a15d
camera: Renamed "video_capture" files to "camera" and moved to own subdir.
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1 year ago |
Ryan C. Gordon
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4d000ae3bd
audio: Change references to `streams[i]` to previously-calculated `stream`.
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1 year ago |
Mathieu Eyraud
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751917cb6f
Fix null pointer dereference in SDL_BindAudioStreams()
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1 year ago |
Frank Praznik
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8b6eae2d4f
cmake: Split and store the libdecor version as individual parts
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1 year ago |
Sam Lantinga
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8073f4aa1d
Pass the real error from D3D12_CreatePipelineState() back to the application
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1 year ago |
Sam Lantinga
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376ef4e418
Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT
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1 year ago |
Ozkan Sezer
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cb3a1a82d5
SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC
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1 year ago |
Sam Lantinga
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bb4ec5250f
Added support for non-gamepad controllers to the GameInput driver
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1 year ago |
Sam Lantinga
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f63f99bd2d
Setup to handle the guide button once we get an updated GameInput SDK
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1 year ago |
Sam Lantinga
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ae8a910781
Added infrastructure for reporting GameInput touchpads
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1 year ago |
Sam Lantinga
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ae4aa25082
Get the real GameInput device name if possible
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1 year ago |
Sam Lantinga
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419aebebda
Added infrastructure for reporting GameInput sensors
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1 year ago |
Sam Lantinga
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85ac0381b7
IGameInputDevice::GetDeviceInfo() can never return a null pointer
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1 year ago |
Sam Lantinga
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fbe4153214
The HIDAPI driver takes precedence over the GameInput driver
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1 year ago |
Sam Lantinga
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4a59b17de2
Added infrastructure for querying battery status for GameInput
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1 year ago |
Sam Lantinga
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fd9a4eff9f
Updated GameInput device info to match other joystick drivers
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1 year ago |
Sam Lantinga
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8f0f14c312
Added automatic gamepad mapping for the GameInput driver
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1 year ago |
Sam Lantinga
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eb9a7d97f9
The GameInput driver handles Xbox controllers
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1 year ago |
Sam Lantinga
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698b7deaa2
Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback
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1 year ago |
Sam Lantinga
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f35ede7281
Generalized the idea of joystick driver priority
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1 year ago |
Robert Edmonds
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7f33464bed
opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a
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1 year ago |
Sam Lantinga
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fee140bdfe
Added the option for GameInput support to the Win32 SDL build
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1 year ago |
Nikita Krapivin
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534f753e20
GameInput backend for SDL (Gamepad-only for now)
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1 year ago |
Sam Lantinga
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7ed1f3554d
Define HAVE_LIBC for the platforms with a C library
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1 year ago |
Sam Lantinga
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ed615e92b7
Updated automated test now that getting an invalid property isn't an error
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1 year ago |