Commit történet

Szerző SHA1 Üzenet Dátum
  Petar Popovic 3f05e9cd58 Added includes to SDL_gpu.h 7 hónapja
  Sam Lantinga 51a0b58f75 GPU logging should be quiet by default 7 hónapja
  Sam Lantinga 6c30a0f60b Added scaleMode validation to SDL_SetTextureScaleMode() 7 hónapja
  Anonymous Maarten 63e58e5d66 SDL_Log: always use WriteFile/WriteConsole on Windows 7 hónapja
  Anonymous Maarten 8ffc1c2705 SDL_Log: don't rely on printf to forward stderr to the debug stream 7 hónapja
  Sam Lantinga f827c1322c Renamed SDL_Del* to SDL_Remove* 7 hónapja
  Sam Lantinga cf1d8e2dfd Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr() 7 hónapja
  Jan Sedivy 00708b976a GPU Metal: Fix uninitialized memory 7 hónapja
  Sam Lantinga 2010a22f44 Removed unneeded separate return statement. 7 hónapja
  Sam Lantinga 4759a97c09 Fixed return value from D3D12_UpdateVertexBuffer() 7 hónapja
  Anonymous Maarten 31a5f3b833 Fix C4090: 'function': different 'const' qualifiers 7 hónapja
  Frank Praznik 5d5a685a80 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 1 éve
  Anonymous Maarten c57cf716af Document the SDL-specific custom ci commands 7 hónapja
  Anonymous Maarten ea0ab2647a SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false 7 hónapja
  Anonymous Maarten 36b84e7e00 blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations 7 hónapja
  Anonymous Maarten f5f10a8cd1 ci: increase timeout multiplier on Linux 7 hónapja
  Anonymous Maarten 384afa378c SDL_test: fix proc names on older libunwind 7 hónapja
  Anonymous Maarten 9ca8a6e50b ci: install libunwind for printing traces of leaks 7 hónapja
  kanjitalk755 1bc81c7e30 Add GPU files to xcodeproj 7 hónapja
  Anonymous Maarten a724aae728 ci: build xcode project targeting macos 7 hónapja
  Andrei Alexeyev 0e08d15cca GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638) 7 hónapja
  Sam Lantinga f13dc502c6 Sort exported functions 7 hónapja
  Evan Hemsley 12ecdb9dde GPU: Rename some awkwardly named functions (#10642) 7 hónapja
  Sam Lantinga bef07023d6 Fixed memory leak if the GPU renderer can't be initialized 7 hónapja
  Ryan C. Gordon c38d3f0fe4 examples/game/01-snake: Remove RNG abstraction. 7 hónapja
  Ryan C. Gordon 29b9b163b9 example/game/01-snake: Make the "food" rectangles lighter blue. 7 hónapja
  Ryan C. Gordon f6fc5e2881 examples: Smush game/01-snake into one source file, clean up some things. 7 hónapja
  cosmonaut 906044569d GPU D3D12: Fix command buffer leak 7 hónapja
  Sam Lantinga b602c449e5 Remove SDL_SCALEMODE_BEST 7 hónapja
  Evan Hemsley 4bbf0d45fd GPU D3D12: Fix teardown and leaks on device creation failure (#10639) 7 hónapja