Petar Popovic
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3f05e9cd58
Added includes to SDL_gpu.h
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7 hónapja |
Sam Lantinga
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51a0b58f75
GPU logging should be quiet by default
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7 hónapja |
Sam Lantinga
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6c30a0f60b
Added scaleMode validation to SDL_SetTextureScaleMode()
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7 hónapja |
Anonymous Maarten
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63e58e5d66
SDL_Log: always use WriteFile/WriteConsole on Windows
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7 hónapja |
Anonymous Maarten
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8ffc1c2705
SDL_Log: don't rely on printf to forward stderr to the debug stream
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7 hónapja |
Sam Lantinga
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f827c1322c
Renamed SDL_Del* to SDL_Remove*
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7 hónapja |
Sam Lantinga
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cf1d8e2dfd
Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
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7 hónapja |
Jan Sedivy
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00708b976a
GPU Metal: Fix uninitialized memory
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7 hónapja |
Sam Lantinga
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2010a22f44
Removed unneeded separate return statement.
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7 hónapja |
Sam Lantinga
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4759a97c09
Fixed return value from D3D12_UpdateVertexBuffer()
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7 hónapja |
Anonymous Maarten
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31a5f3b833
Fix C4090: 'function': different 'const' qualifiers
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7 hónapja |
Frank Praznik
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5d5a685a80
wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol
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1 éve |
Anonymous Maarten
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c57cf716af
Document the SDL-specific custom ci commands
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7 hónapja |
Anonymous Maarten
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ea0ab2647a
SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false
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7 hónapja |
Anonymous Maarten
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36b84e7e00
blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations
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7 hónapja |
Anonymous Maarten
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f5f10a8cd1
ci: increase timeout multiplier on Linux
|
7 hónapja |
Anonymous Maarten
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384afa378c
SDL_test: fix proc names on older libunwind
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7 hónapja |
Anonymous Maarten
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9ca8a6e50b
ci: install libunwind for printing traces of leaks
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7 hónapja |
kanjitalk755
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1bc81c7e30
Add GPU files to xcodeproj
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7 hónapja |
Anonymous Maarten
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a724aae728
ci: build xcode project targeting macos
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7 hónapja |
Andrei Alexeyev
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0e08d15cca
GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638)
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7 hónapja |
Sam Lantinga
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f13dc502c6
Sort exported functions
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7 hónapja |
Evan Hemsley
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12ecdb9dde
GPU: Rename some awkwardly named functions (#10642)
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7 hónapja |
Sam Lantinga
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bef07023d6
Fixed memory leak if the GPU renderer can't be initialized
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7 hónapja |
Ryan C. Gordon
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c38d3f0fe4
examples/game/01-snake: Remove RNG abstraction.
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7 hónapja |
Ryan C. Gordon
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29b9b163b9
example/game/01-snake: Make the "food" rectangles lighter blue.
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7 hónapja |
Ryan C. Gordon
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f6fc5e2881
examples: Smush game/01-snake into one source file, clean up some things.
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7 hónapja |
cosmonaut
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906044569d
GPU D3D12: Fix command buffer leak
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7 hónapja |
Sam Lantinga
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b602c449e5
Remove SDL_SCALEMODE_BEST
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7 hónapja |
Evan Hemsley
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4bbf0d45fd
GPU D3D12: Fix teardown and leaks on device creation failure (#10639)
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7 hónapja |