Historique des commits

Auteur SHA1 Message Date
  Ozkan Sezer 507d4bcd68 SDL_utf8strlen: run bit-test explicitly on unsigned char il y a 3 ans
  Ozkan Sezer 82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. il y a 3 ans
  Ozkan Sezer 47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. il y a 3 ans
  Sam Lantinga 881feca1f2 CMAKE: fixed cflags check for build type il y a 3 ans
  Sam Lantinga c31a40246d Fix audio memory leaks due to invalid init (thanks Janiszewski!) il y a 3 ans
  Erik Soma 71e3998d6c Make SDL_VideoInit cleanup when errors occur before video driver creation. il y a 3 ans
  Francisco Javier Trujillo Mata 8ed0cc4300 Fix wrong value for thread priorities following official PSP Docs il y a 3 ans
  Sylvain 44c84c0d8e GLES2/Big-endian: don´t swap datas for yuv textures (Thanks 0x1F9F1 !) il y a 3 ans
  Sylvain 3a69828e87 Fixed GLES2 back-end on Big Endian Platform (see #5093) il y a 3 ans
  Ozkan Sezer 61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. il y a 3 ans
  Ozkan Sezer ced442cd38 SDL_test_common.c: (unsigned char) cast to SDL_isdigit() parameter. il y a 3 ans
  Ozkan Sezer 48d1ef8fad another unsigned char cast in os2cp.c. code clean-up in os/2 geniconv. il y a 3 ans
  Ozkan Sezer dac6516057 os2iconv.c (_createUconvObj): cast to unsigned char, to be safe. il y a 3 ans
  Ozkan Sezer 2052b5bc3e os2messagebox: use proper UCHAR* typecast in assignment, just in case. il y a 3 ans
  Sam Lantinga ca18bf11ee Don't compare raw mouse button state with windows message button state il y a 3 ans
  Sylvain 3d5fcb5da6 Fix warning il y a 3 ans
  Sylvain 4342e6bd21 SDL_render.c: lighten the cast syntax il y a 3 ans
  Sylvain 50d49c63ed GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid il y a 3 ans
  Ethan Lee 4c9966eed6 wayland: Add a note for why we check 0,0 for fullscreen configurations il y a 3 ans
  Sylvain 6101499c7c BigEndian: fix code that generates illegal instruction with gcc-4.9.2 on powerpc il y a 3 ans
  stdgregwar 0b7b0977fc fix PSP texure artifacts il y a 4 ans
  Francisco Javier Trujillo Mata 996f30b0e4 Use lightweight mutex il y a 3 ans
  Francisco Javier Trujillo Mata 0341ec93fe Improve performance when vsync is enabled and the game is not reaching the 60 FPS il y a 3 ans
  Sam Lantinga 67c4b99639 Fixed enabling udev hotplug detection on Linux il y a 3 ans
  Ivan Epifanov 60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep il y a 3 ans
  Sam Lantinga c326ff7c6f Re-enabled the O_CLOEXEC definition so config headers can be fixed il y a 3 ans
  Alex Szpakowski 7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. il y a 3 ans
  Alex Szpakowski 3a5e148b13 Renderer backends use SDL_Color instead of int for geometry colors. il y a 3 ans
  Sam Lantinga 086c74556d Fixed build warning on iOS il y a 3 ans
  Sam Lantinga b08e57e926 Don't try to create a vbo if we aren't using any vertices il y a 3 ans