提交歷史

作者 SHA1 備註 提交日期
  Jiří Malák 54540a82a0 SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157) 2 年之前
  Frank Praznik 6895e1700f video: Ensure that the closest returned video mode match always has a valid scale value 2 年之前
  Sam Lantinga 5970311353 Fixed build using clang-cl on Windows 2 年之前
  Ozkan Sezer 3bf86c0eca cmake: addititonal check for visibility attributes. 2 年之前
  Sam Lantinga 13087405e0 Fixed clang documentation warnings 2 年之前
  Anonymous Maarten 4ec3a5ac27 cmake: only add <LANG>_VISIBILITY_PRESET properties when compiler supports -fvisibility= 2 年之前
  Sam Lantinga a37f2aed7e Hook up Android_ScreenDensity to convert pixels to screen coordinates on Android 2 年之前
  Sam Lantinga 9bbc402b81 Take the display scale into account in SDL_GetWindowSizeInPixels() 2 年之前
  Sam Lantinga 162e40c982 Use densityDpi instead of density to more closely match what the UI scale is 2 年之前
  Sam Lantinga 6dc135413a Create a static SDL_test library on Android 2 年之前
  Anonymous Maarten 330ad80014 cocci: fix game pad event types 2 年之前
  Ryan C. Gordon 79cca812cb include: make SDL_RenderPresent thread safety notes less verbose. 2 年之前
  SDL Wiki Bot 43e3daace3 Sync SDL3 wiki -> header 2 年之前
  Ryan C. Gordon 197340ea1c Sync wiki -> headers. 2 年之前
  Ryan C. Gordon 01cba48d18 wikiheaders: Add a `\threadsafety` tag to document threading details. 2 年之前
  Sylvain 73dc327c84 Android get the display Density 2 年之前
  Sam Lantinga 6a27188023 SDL_DisplayMode now represents physical pixels and has added a display scaling factor 2 年之前
  Sam Lantinga a1e101e898 Fixed formatting for Haiku cc files 2 年之前
  Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 2 年之前
  Sam Lantinga 4696c9556b SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145) 2 年之前
  Sylvain 78cc95e34e Rename internal GetDisplayDPI to GetDisplayPhysicalDPI 2 年之前
  Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI 2 年之前
  Sam Lantinga d496d187c5 Document that the pitch value may be zero for surfaces that will be filled in by the application later. 2 年之前
  Ryan C. Gordon e3bada6fbd wikiheaders: We never updated the config when we moved to include/SDL3. :O 2 年之前
  Anonymous Maarten ecffa93f39 ci: test vita piglet/pvr gles support 2 年之前
  Anonymous Maarten edf8db0466 cmake: removed unused code 2 年之前
  Anonymous Maarten 5f995579e9 vita: add missing static libraries for using gles with pib 2 年之前
  Anonymous Maarten bb3a60bce5 cmake: move include(sdlfind.cmake) to main cmake script 2 年之前
  Anonymous Maarten 3e3debf9de vita: allow GLES support without GL support 2 年之前
  Anonymous Maarten 3cb819ac48 vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL) 2 年之前