Jiří Malák
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54540a82a0
SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
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2 年之前 |
Frank Praznik
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6895e1700f
video: Ensure that the closest returned video mode match always has a valid scale value
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2 年之前 |
Sam Lantinga
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5970311353
Fixed build using clang-cl on Windows
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2 年之前 |
Ozkan Sezer
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3bf86c0eca
cmake: addititonal check for visibility attributes.
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2 年之前 |
Sam Lantinga
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13087405e0
Fixed clang documentation warnings
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2 年之前 |
Anonymous Maarten
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4ec3a5ac27
cmake: only add <LANG>_VISIBILITY_PRESET properties when compiler supports -fvisibility=
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2 年之前 |
Sam Lantinga
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a37f2aed7e
Hook up Android_ScreenDensity to convert pixels to screen coordinates on Android
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2 年之前 |
Sam Lantinga
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9bbc402b81
Take the display scale into account in SDL_GetWindowSizeInPixels()
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2 年之前 |
Sam Lantinga
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162e40c982
Use densityDpi instead of density to more closely match what the UI scale is
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2 年之前 |
Sam Lantinga
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6dc135413a
Create a static SDL_test library on Android
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2 年之前 |
Anonymous Maarten
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330ad80014
cocci: fix game pad event types
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2 年之前 |
Ryan C. Gordon
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79cca812cb
include: make SDL_RenderPresent thread safety notes less verbose.
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2 年之前 |
SDL Wiki Bot
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43e3daace3
Sync SDL3 wiki -> header
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2 年之前 |
Ryan C. Gordon
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197340ea1c
Sync wiki -> headers.
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2 年之前 |
Ryan C. Gordon
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01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
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2 年之前 |
Sylvain
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73dc327c84
Android get the display Density
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2 年之前 |
Sam Lantinga
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6a27188023
SDL_DisplayMode now represents physical pixels and has added a display scaling factor
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2 年之前 |
Sam Lantinga
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a1e101e898
Fixed formatting for Haiku cc files
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2 年之前 |
Sam Lantinga
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6240252736
Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal
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2 年之前 |
Sam Lantinga
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4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
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2 年之前 |
Sylvain
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78cc95e34e
Rename internal GetDisplayDPI to GetDisplayPhysicalDPI
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2 年之前 |
Sylvain
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724d92fd65
Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
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2 年之前 |
Sam Lantinga
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d496d187c5
Document that the pitch value may be zero for surfaces that will be filled in by the application later.
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2 年之前 |
Ryan C. Gordon
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e3bada6fbd
wikiheaders: We never updated the config when we moved to include/SDL3. :O
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2 年之前 |
Anonymous Maarten
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ecffa93f39
ci: test vita piglet/pvr gles support
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2 年之前 |
Anonymous Maarten
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edf8db0466
cmake: removed unused code
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2 年之前 |
Anonymous Maarten
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5f995579e9
vita: add missing static libraries for using gles with pib
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2 年之前 |
Anonymous Maarten
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bb3a60bce5
cmake: move include(sdlfind.cmake) to main cmake script
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2 年之前 |
Anonymous Maarten
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3e3debf9de
vita: allow GLES support without GL support
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2 年之前 |
Anonymous Maarten
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3cb819ac48
vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL)
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2 年之前 |