coffeechriph
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55fd205ba4
Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151)
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2 meses atrás |
Semphris
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e6029401d9
Check for non-NULL icon for trays on Unix
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2 meses atrás |
captain0xff
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b03332b68d
updated bytepusher demo to be C++ compatible
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2 meses atrás |
captain0xff
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5dd2492645
updated the snake demo to be C++ compatible
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2 meses atrás |
Frank Praznik
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78f816d74e
x11: Apply the modifier state from key events
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2 meses atrás |
Sam Lantinga
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99cf16287a
Fixed the name of SDL_SYSWMEVENT
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2 meses atrás |
Sam Lantinga
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6c37971521
Removed the mapping for the Sanwa Supply JY-P76USV
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2 meses atrás |
Edu Garcia
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9b18e8438f
[GPU] D3D12 backend debug markers were being cut
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2 meses atrás |
Sam Lantinga
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0bce19cf15
The 10-bit texture formats have alpha on Direct3D
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2 meses atrás |
Sam Lantinga
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3cfa476d3f
Added support for SDL_PIXELFORMAT_ABGR8888 textures
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2 meses atrás |
Sam Lantinga
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5ccee77190
testcamera: added support for Motion JPEG camera frames
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2 meses atrás |
Sam Lantinga
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cf41ccc6ce
Removed stb_image.h from SDL
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2 meses atrás |
Sam Lantinga
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9308404e9a
Removed functions not used by SDL
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2 meses atrás |
Sam Lantinga
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5e31bbf05e
Remove functions not used when STBI_NO_PNG and STBI_NO_HDR are defined
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2 meses atrás |
Sam Lantinga
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84b0c13c44
Added support for Motion JPEG camera capture
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2 meses atrás |
Frank Praznik
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3bc53b9ade
wayland: Don't set libdecor frame visibility before the first commit
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2 meses atrás |
Frank Praznik
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c032586262
wayland: Scale-to-display mode requires both viewports and xdg-output for proper functionality
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2 meses atrás |
SDL Wiki Bot
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b63d3afc18
Sync SDL3 wiki -> header
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2 meses atrás |
Sam Lantinga
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0bc1f87120
Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER
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2 meses atrás |
Frank Praznik
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da464e9e5f
win32: Keep the window on the last maximized display when leaving fullscreen
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2 meses atrás |
Mike Kosek
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bf01cc8ce7
Renamed "Dreamcast Controller Usb" to "DreamPort"
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2 meses atrás |
Sam Lantinga
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ecd089bb69
Don't return short waits from SDL_IOReady()
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2 meses atrás |
danginsburg
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4fd0b2a85c
Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred.
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2 meses atrás |
Sam Lantinga
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f6126e9ea1
Centered joystick axis values should be 0
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2 meses atrás |
Neal Gompa
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d35bef64e9
pipewire: Ensure that the correct struct is used for enumeration APIs
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2 meses atrás |
rubisetcie
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9bd6d36471
Added SDL_DEPS_SHARED option to control default dynamic loading of shared libraries (#12215)
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2 meses atrás |
Stenzek
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78721d720c
joystick: Fix PS5 player LED hint change callback name
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2 meses atrás |
ImThour
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7aba6c4c73
Proper Resource Cleanup in WIN_UpdateWindowShape
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2 meses atrás |
Christian Walter
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e29ebb9f18
Update geometry renderer example
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2 meses atrás |
ImThour
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ca9a044b3e
Memory Leak in WIN_CreateHCursor When CreateColorBitmap Fails
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2 meses atrás |