Commit History

Author SHA1 Message Date
  Alex Szpakowski 6df55c6608 Removed an ugly hack to make windows rotate properly on iOS 8+. 10 years ago
  Alex Szpakowski 9b8a1768f2 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible. 10 years ago
  Alex Szpakowski 6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. 10 years ago
  Alex Szpakowski 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. 10 years ago
  Alex Szpakowski feb2ab1e85 Minor objective-c code style improvements 10 years ago
  Alex Szpakowski 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. 10 years ago
  Alex Szpakowski 0b02de757d Merged default into iOS-improvements 10 years ago
  David Ludwig e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support 10 years ago
  David Ludwig 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' 10 years ago
  David Ludwig e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4 10 years ago
  Ryan C. Gordon 8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly. 10 years ago
  David Ludwig 49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving 10 years ago
  Philipp Wiesemann 743ba2f499 Added missing brackets in test source assert messages. 10 years ago
  Philipp Wiesemann e11969a72f Fixed two typos in test source. 10 years ago
  David Ludwig b561f20316 WinRT: removed '-' from build script file names 10 years ago
  David Ludwig f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants 10 years ago
  David Ludwig 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support 10 years ago
  David Ludwig 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer 10 years ago
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone 10 years ago
  David Ludwig 18ecc34dfd WinRT: updated an OpenGL-related code-comment 10 years ago
  David Ludwig 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT 10 years ago
  David Ludwig 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md 10 years ago
  David Ludwig 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor 10 years ago
  David Ludwig 438a55a49c WinRT: added details of the port's status, to README-winrt.md 10 years ago
  Ryan C. Gordon 43ad9670e6 Patched to compile on pre-C99 compilers. 10 years ago
  Dmitry Rekman 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. 10 years ago
  Philipp Wiesemann 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. 10 years ago
  Philipp Wiesemann 0c60f023f5 Removed unnecessary NULL check. 10 years ago
  Philipp Wiesemann 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. 10 years ago
  Philipp Wiesemann 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. 10 years ago