Историја ревизија

Аутор SHA1 Порука Датум
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes пре 3 месеци
  Alex Szpakowski 6d85f52228 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews. пре 10 година
  Alex Szpakowski 38c6e9d13b Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. пре 10 година
  Alex Szpakowski feb2ab1e85 Minor objective-c code style improvements пре 10 година
  Alex Szpakowski 650ace88ca Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. пре 10 година
  Alex Szpakowski 0b02de757d Merged default into iOS-improvements пре 10 година
  David Ludwig e695ec907e WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support пре 10 година
  David Ludwig 646025b6c2 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' пре 10 година
  David Ludwig e6cca5e929 WinRT: build fix for Visual C++ 2013 Update 4 пре 10 година
  Ryan C. Gordon 8366bbdd7b Fixed gcc-fat.sh failing to build Objective-C sources correctly. пре 10 година
  David Ludwig 49c9b48ed9 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving пре 10 година
  Philipp Wiesemann 743ba2f499 Added missing brackets in test source assert messages. пре 10 година
  Philipp Wiesemann e11969a72f Fixed two typos in test source. пре 10 година
  David Ludwig b561f20316 WinRT: removed '-' from build script file names пре 10 година
  David Ludwig f055ea70f8 WinRT: added scripts to build Release copies of SDL for all WinRT variants пре 10 година
  David Ludwig 167b3bb4cd WinRT: updated docs to include details of recently-expanded GLES2 support пре 10 година
  David Ludwig 577ef5e0b6 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer пре 10 година
  David Ludwig bbe1df0d51 WinRT: enabled OpenGL ES 2 support on Windows Phone пре 10 година
  David Ludwig 18ecc34dfd WinRT: updated an OpenGL-related code-comment пре 10 година
  David Ludwig 0bcc254e4f WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT пре 10 година
  David Ludwig 1c85ba23df WinRT: moved documentation + setup related TODO items out of README-winrt.md пре 10 година
  David Ludwig 796f7bbf0c WinRT: made README-winrt.md slightly easier to read in an 80-column text editor пре 10 година
  David Ludwig 438a55a49c WinRT: added details of the port's status, to README-winrt.md пре 10 година
  Ryan C. Gordon 43ad9670e6 Patched to compile on pre-C99 compilers. пре 10 година
  Dmitry Rekman 3a916c6d7b X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. пре 10 година
  Philipp Wiesemann 37720dd5f2 Fixed gamecontroller database sorting script not sorting the whole database. пре 10 година
  Philipp Wiesemann 0c60f023f5 Removed unnecessary NULL check. пре 10 година
  Philipp Wiesemann 2bdc5c9d7a Updated gamecontroller database sorting script to work with Python 3. пре 10 година
  Philipp Wiesemann 032b14e7b6 Fixed SDL_AddHintCallback() crashing if no more memory available. пре 10 година
  Philipp Wiesemann 2a46a9df21 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c пре 10 година