Alex Szpakowski
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9b8a1768f2
Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible.
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10 years ago |
Alex Szpakowski
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6d85f52228
The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
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10 years ago |
Alex Szpakowski
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38c6e9d13b
Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS.
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10 years ago |
Alex Szpakowski
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feb2ab1e85
Minor objective-c code style improvements
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10 years ago |
Alex Szpakowski
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650ace88ca
Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
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10 years ago |
Alex Szpakowski
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0b02de757d
Merged default into iOS-improvements
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10 years ago |
David Ludwig
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e695ec907e
WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
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10 years ago |
David Ludwig
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646025b6c2
WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown'
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10 years ago |
David Ludwig
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e6cca5e929
WinRT: build fix for Visual C++ 2013 Update 4
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10 years ago |
Ryan C. Gordon
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8366bbdd7b
Fixed gcc-fat.sh failing to build Objective-C sources correctly.
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10 years ago |
David Ludwig
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49c9b48ed9
WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving
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10 years ago |
Philipp Wiesemann
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743ba2f499
Added missing brackets in test source assert messages.
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10 years ago |
Philipp Wiesemann
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e11969a72f
Fixed two typos in test source.
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10 years ago |
David Ludwig
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b561f20316
WinRT: removed '-' from build script file names
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10 years ago |
David Ludwig
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f055ea70f8
WinRT: added scripts to build Release copies of SDL for all WinRT variants
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10 years ago |
David Ludwig
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167b3bb4cd
WinRT: updated docs to include details of recently-expanded GLES2 support
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10 years ago |
David Ludwig
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577ef5e0b6
WinRT: fixed crash when trying, and failing, to load the opengles2 renderer
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10 years ago |
David Ludwig
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bbe1df0d51
WinRT: enabled OpenGL ES 2 support on Windows Phone
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10 years ago |
David Ludwig
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18ecc34dfd
WinRT: updated an OpenGL-related code-comment
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10 years ago |
David Ludwig
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0bcc254e4f
WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT
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10 years ago |
David Ludwig
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1c85ba23df
WinRT: moved documentation + setup related TODO items out of README-winrt.md
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10 years ago |
David Ludwig
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796f7bbf0c
WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
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10 years ago |
David Ludwig
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438a55a49c
WinRT: added details of the port's status, to README-winrt.md
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10 years ago |
Ryan C. Gordon
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43ad9670e6
Patched to compile on pre-C99 compilers.
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10 years ago |
Dmitry Rekman
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3a916c6d7b
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
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10 years ago |
Philipp Wiesemann
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37720dd5f2
Fixed gamecontroller database sorting script not sorting the whole database.
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10 years ago |
Philipp Wiesemann
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0c60f023f5
Removed unnecessary NULL check.
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10 years ago |
Philipp Wiesemann
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2bdc5c9d7a
Updated gamecontroller database sorting script to work with Python 3.
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10 years ago |
Philipp Wiesemann
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032b14e7b6
Fixed SDL_AddHintCallback() crashing if no more memory available.
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10 years ago |
Philipp Wiesemann
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2a46a9df21
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
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10 years ago |