Commit History

Author SHA1 Message Date
  Philipp Wiesemann c5aa0d8081 Updated README. 10 years ago
  Philipp Wiesemann e0eb6714cc Fixed enumeration in README. 10 years ago
  Sam Lantinga c6a2382c66 Take advantage of GL_ARB_texture_non_power_of_two when it's available 10 years ago
  Philipp Wiesemann 2c1faa40eb Fixed warnings about unused local variables. 10 years ago
  Philipp Wiesemann 197a7cae5f Fixed warning about implicit boxing to Java Object. 10 years ago
  Philipp Wiesemann cfaa99bb56 Fixed doxygen warnings and markdown formatting. 10 years ago
  Sam Lantinga 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 10 years ago
  Sam Lantinga 4fe43f408b Added an entry for the new Steam controller XInput emulation mode 10 years ago
  Philipp Wiesemann a9d4a6b81a Fixed typo in source comment. 10 years ago
  Philipp Wiesemann a02521492f Added javadoc comment for consistency. 10 years ago
  Philipp Wiesemann 53cf64b09d Fixed doxygen warning and markdown formatting. 10 years ago
  Philipp Wiesemann b33d2b7371 Updated README name in header. 10 years ago
  Philipp Wiesemann 09dc9f8b20 Removed 42 from README. 10 years ago
  David Ludwig ff5caa1721 WinRT build fix for ARM platforms 10 years ago
  Sam Lantinga 6fef39d6b8 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 10 years ago
  Sam Lantinga 6299daecba The OpenGL context returned by the UIKit backend is now an actual OpenGL context instead of the OpenGL view we created. 10 years ago
  Sam Lantinga 2eb7563e35 Haptics aren't available on iOS, but use the dummy implementation instead of failing init if it's requested. 10 years ago
  Alfred Reynolds 87b8c8d108 SDL - when raising the window under OSX also force the app to activate. This fixes a fullscreen window on a separate space not coming front when raisewindow is called. 10 years ago
  Alfred Reynolds 7552947654 SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish. 10 years ago
  Ryan C. Gordon 5b780063e1 Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!). 10 years ago
  Ryan C. Gordon c0f9a57f71 Fixed comment typo. 10 years ago
  Ryan C. Gordon c5b21ea6c1 SDL_GetQueuedAudioSize() shouldn't grab lock when not set up for queueing. 10 years ago
  Ryan C. Gordon e5d49c2033 Added a GetPendingBytes method to the audio backend. 10 years ago
  Ryan C. Gordon db1dd7560e XAudio2: Use XAUDIO2_VOICE_NOSAMPLESPLAYED when possible. 10 years ago
  Sam Lantinga e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 years ago
  Gabriel Jacobo f982d08784 Rearrange documentation 10 years ago
  Ryan C. Gordon 0c09ce2b34 Changed local var names in SDL assert macro. 10 years ago
  Sam Lantinga 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 10 years ago
  Ryan C. Gordon 2230df5525 Remove dependency on C runtime from Windows SDLmain. 10 years ago
  Sam Lantinga a0b68e817d Fixed bug 2537 - _allmul in SDL_lib.c is not working properly 10 years ago