Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga ca29304ce1 Fixed continually resetting keyboard and mouse readings 2 hónapja
  Sam Lantinga f67c644649 Fixed reporting hat positions for GameInput controllers 2 hónapja
  Sam Lantinga 1b35ca9c32 Refactored GameInput initialization 2 hónapja
  Frank Praznik 706de78a9e audio/video: Skip preferred drivers when loading a driver on demand 2 hónapja
  Sam Lantinga 715c18739b Added an internal hint "SDL_VIDEO_X11_XINPUT2" for sdl2-compat 2 hónapja
  Sam Lantinga ce69e98989 Copy SDL2_SYSWMEVENT data into temporary memory for the event 2 hónapja
  coffeechriph 55fd205ba4 Add missing integer texture formats to SDL_GPUTextureFormatTexelBlockSize (#12151) 2 hónapja
  Semphris e6029401d9 Check for non-NULL icon for trays on Unix 2 hónapja
  captain0xff b03332b68d updated bytepusher demo to be C++ compatible 2 hónapja
  captain0xff 5dd2492645 updated the snake demo to be C++ compatible 2 hónapja
  Frank Praznik 78f816d74e x11: Apply the modifier state from key events 2 hónapja
  Sam Lantinga 99cf16287a Fixed the name of SDL_SYSWMEVENT 2 hónapja
  Sam Lantinga 6c37971521 Removed the mapping for the Sanwa Supply JY-P76USV 2 hónapja
  Edu Garcia 9b18e8438f [GPU] D3D12 backend debug markers were being cut 2 hónapja
  Sam Lantinga 0bce19cf15 The 10-bit texture formats have alpha on Direct3D 2 hónapja
  Sam Lantinga 3cfa476d3f Added support for SDL_PIXELFORMAT_ABGR8888 textures 2 hónapja
  Sam Lantinga 5ccee77190 testcamera: added support for Motion JPEG camera frames 2 hónapja
  Sam Lantinga cf41ccc6ce Removed stb_image.h from SDL 2 hónapja
  Sam Lantinga 9308404e9a Removed functions not used by SDL 2 hónapja
  Sam Lantinga 5e31bbf05e Remove functions not used when STBI_NO_PNG and STBI_NO_HDR are defined 2 hónapja
  Sam Lantinga 84b0c13c44 Added support for Motion JPEG camera capture 2 hónapja
  Frank Praznik 3bc53b9ade wayland: Don't set libdecor frame visibility before the first commit 2 hónapja
  Frank Praznik c032586262 wayland: Scale-to-display mode requires both viewports and xdg-output for proper functionality 2 hónapja
  SDL Wiki Bot b63d3afc18 Sync SDL3 wiki -> header 2 hónapja
  Sam Lantinga 0bc1f87120 Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER 2 hónapja
  Frank Praznik da464e9e5f win32: Keep the window on the last maximized display when leaving fullscreen 2 hónapja
  Mike Kosek bf01cc8ce7 Renamed "Dreamcast Controller Usb" to "DreamPort" 2 hónapja
  Sam Lantinga ecd089bb69 Don't return short waits from SDL_IOReady() 2 hónapja
  danginsburg 4fd0b2a85c Fix #12142 - the problem was if the size of the vertex buffer was exceeded, the currentVertexBuffer would be reset to zero and thus we'd leave it pointing to an in-use VB that would get overwritten on the next present before the vkQueueSubmit occurred. 2 hónapja
  Sam Lantinga f6126e9ea1 Centered joystick axis values should be 0 2 hónapja