Ryan C. Gordon
|
cb10c80aaf
camera: Reworked to operate with a driver interface, like other subsystems.
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1 éve |
Ryan C. Gordon
|
2ad44bd162
camera: Made a pass over all the sources, cleaning up for SDL3 style, etc.
|
1 éve |
Ryan C. Gordon
|
7ae955ce68
camera: Renamed everything from "video capture" to "camera", wired to CMake.
|
1 éve |
Ryan C. Gordon
|
f49ce4a15d
camera: Renamed "video_capture" files to "camera" and moved to own subdir.
|
1 éve |
Ryan C. Gordon
|
4d000ae3bd
audio: Change references to `streams[i]` to previously-calculated `stream`.
|
1 éve |
Mathieu Eyraud
|
751917cb6f
Fix null pointer dereference in SDL_BindAudioStreams()
|
1 éve |
Frank Praznik
|
8b6eae2d4f
cmake: Split and store the libdecor version as individual parts
|
1 éve |
Sam Lantinga
|
8073f4aa1d
Pass the real error from D3D12_CreatePipelineState() back to the application
|
1 éve |
Sam Lantinga
|
376ef4e418
Fixed the WGI driver picking up Xbox controllers handled by RAWINPUT
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1 éve |
Ozkan Sezer
|
cb3a1a82d5
SDL_memcpy.c, SDL_memmove.c, SDL_memset.c: don't use gcc builtins if !HAVE_LIBC
|
1 éve |
Sam Lantinga
|
bb4ec5250f
Added support for non-gamepad controllers to the GameInput driver
|
1 éve |
Sam Lantinga
|
f63f99bd2d
Setup to handle the guide button once we get an updated GameInput SDK
|
1 éve |
Sam Lantinga
|
ae8a910781
Added infrastructure for reporting GameInput touchpads
|
1 éve |
Sam Lantinga
|
ae4aa25082
Get the real GameInput device name if possible
|
1 éve |
Sam Lantinga
|
419aebebda
Added infrastructure for reporting GameInput sensors
|
1 éve |
Sam Lantinga
|
85ac0381b7
IGameInputDevice::GetDeviceInfo() can never return a null pointer
|
1 éve |
Sam Lantinga
|
fbe4153214
The HIDAPI driver takes precedence over the GameInput driver
|
1 éve |
Sam Lantinga
|
4a59b17de2
Added infrastructure for querying battery status for GameInput
|
1 éve |
Sam Lantinga
|
fd9a4eff9f
Updated GameInput device info to match other joystick drivers
|
1 éve |
Sam Lantinga
|
8f0f14c312
Added automatic gamepad mapping for the GameInput driver
|
1 éve |
Sam Lantinga
|
eb9a7d97f9
The GameInput driver handles Xbox controllers
|
1 éve |
Sam Lantinga
|
698b7deaa2
Removed GAMEINPUT_JoystickEffectDataType_HapticFeedback
|
1 éve |
Sam Lantinga
|
f35ede7281
Generalized the idea of joystick driver priority
|
1 éve |
Robert Edmonds
|
7f33464bed
opengles2: Call glClearColor() with r,g,b,a, not r,g,g,a
|
1 éve |
Sam Lantinga
|
fee140bdfe
Added the option for GameInput support to the Win32 SDL build
|
1 éve |
Nikita Krapivin
|
534f753e20
GameInput backend for SDL (Gamepad-only for now)
|
1 éve |
Sam Lantinga
|
7ed1f3554d
Define HAVE_LIBC for the platforms with a C library
|
1 éve |
Sam Lantinga
|
ed615e92b7
Updated automated test now that getting an invalid property isn't an error
|
1 éve |
Sam Lantinga
|
dc7baa415e
Show the window after creating the renderer
|
1 éve |
Sam Lantinga
|
ff01d0b568
Fixed building without HAVE_LIBC on Windows
|
1 éve |