Commit történet

Szerző SHA1 Üzenet Dátum
  David Ludwig d4ae392953 WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget 11 éve
  David Ludwig b0df915737 WinRT: removed an unnecessary use of std::string in the d3d11 renderer 11 éve
  David Ludwig 10f2de1e69 WinRT: utilized SDL_SetError's return value in the d3d11 renderer 11 éve
  David Ludwig 43e27aa82e WinRT: minor d3d11 code cleanups 11 éve
  David Ludwig 8c8feb83e0 WinRT: made d3d11-spawned error messages trickle down 11 éve
  David Ludwig 5fba7db23c WinRT: made d3d11-spawned error messages include the function name of failed calls 11 éve
  David Ludwig 3f1e3c303e WinRT: moved ill-performing XInput device-detection calls to a separate thread 11 éve
  David Ludwig 27e79b93ec WinRT: bug fix: game-controller/joystick button-down events weren't getting sent 11 éve
  David Ludwig 5e6aba0670 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC 11 éve
  David Ludwig d92f0127d0 WinRT: enabled OpenGL ES 2 support by default 11 éve
  David Ludwig 446a270487 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display 11 éve
  David Ludwig 679259473e WinRT: removed a now-complete TODO comment regarding Direct3D 11 11 éve
  David Ludwig b6f80d855e WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in 11 éve
  David Ludwig ecfbb3f5dc WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state 11 éve
  David Ludwig 7b5887b271 WinRT: implemented SDL_DetachThread() for WinRT 11 éve
  David Ludwig 46740a5a1c WinRT: merged with latest SDL 2.x/HG code 11 éve
  David Ludwig da0c0a4a33 WinRT: fixed bug: touch input coordinates weren't normalized [0..1] 11 éve
  Sam Lantinga 9fa4da1353 Fixed windows build with conflict resolve 11 éve
  Sam Lantinga dee481350c Added alternative XBox 360 controller GUID on Linux 11 éve
  Sam Lantinga d2511d9ef9 Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows 11 éve
  Sam Lantinga fa4e4a643a Fixed large relative mouse motion when iconifying the SDL window. 11 éve
  Sam Lantinga 2bb344d6dc Don't crash when no WM is present. 11 éve
  Sam Lantinga 8574c0815c Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined 11 éve
  Gabriel Jacobo c343eab67a Fixes #2271, Add KD detection under CMake by Scott Percival 11 éve
  Gabriel Jacobo 96fe749fc7 Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!) 11 éve
  Gabriel Jacobo 1ad0d24828 [Android] Fixes #2228, reworked touch code 11 éve
  Philipp Wiesemann c933166401 Fixed bug 2258 - Crash when using Android clipboard 11 éve
  Ryan C. Gordon e9af6dcd93 Fixed a few public APIs that we accidentally neglected to mark as SDLCALL. 11 éve
  Philipp Wiesemann 5aa702fe74 Removed second return statement. 11 éve
  Philipp Wiesemann 01acbd389b Fixed spaces in license comment. 11 éve