Commit History

Autor SHA1 Mensaxe Data
  SDL Wiki Bot b424665e08 Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  SDL Wiki Bot 5e3f4ccc34 Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 120c76c84b Updated copyright for 2022 %!s(int64=3) %!d(string=hai) anos
  Sylvain b7885abc44 Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon cb4491ca60 Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon b42ae3dbfe Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga 6f9909b609 These functions made it into 2.0.18 %!s(int64=3) %!d(string=hai) anos
  Eric Wasylishen 0d98793693 testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936) %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil. %!s(int64=3) %!d(string=hai) anos
  SDL Wiki Bot c7dafb1556 Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  SDL Wiki Bot 1c6414603c Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Misa 4a9947336c `SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1 %!s(int64=3) %!d(string=hai) anos
  Misa 4549769d7d Add `SDL_RenderSetVSync()` %!s(int64=4) %!d(string=hai) anos
  SDL Wiki Bot ca39f6d6cd Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Sylvain 93fb5a223e Remove '\brief' markup in header 'SDL_render.h' %!s(int64=3) %!d(string=hai) anos
  Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' %!s(int64=4) %!d(string=hai) anos
  Sylvain cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw %!s(int64=4) %!d(string=hai) anos
  Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters %!s(int64=4) %!d(string=hai) anos
  Sylvain f73c1eff10 Use normalized texture coordinates %!s(int64=4) %!d(string=hai) anos
  Sylvain f22fc4ca35 Add API: SDL_Vertex type and SDL_RenderGeometry %!s(int64=4) %!d(string=hai) anos
  SDL Wiki Bot 056a42f199 Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture %!s(int64=3) %!d(string=hai) anos
  SDL Wiki Bot e94d4b8c9b Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  SDL Wiki Bot 7edffc5798 Sync wiki -> header %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon c88eb7a896 Sync wiki -> header. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon f8c1fc49d9 doxygen: Fix all the "\returns" so they work as part of complete sentences. %!s(int64=3) %!d(string=hai) anos
  Ryan C. Gordon 3f40396d33 First shot at merging the wiki documentation into the headers. %!s(int64=4) %!d(string=hai) anos
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 9130f7c377 Updated copyright for 2021 %!s(int64=4) %!d(string=hai) anos
  Sam Lantinga 611403dd0e Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c %!s(int64=5) %!d(string=hai) anos