Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga c4550d906a testcontroller: show the gamepad device type il y a 2 mois
  nightmareci 718034f5fa Remove newlines from log messages il y a 3 mois
  Sam Lantinga 362f96a6cf testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing il y a 3 mois
  Ozkan Sezer 307dac97ac testcontroller.c: fix build errors due to -Wformat after commit b524af1 il y a 3 mois
  Sam Lantinga b524af1b43 testcontroller: log the ID of gamepads as they are added and removed il y a 3 mois
  Sam Lantinga 9f7b2c3595 Fixed incorrect error message when a joystick can't be opened il y a 3 mois
  Sam Lantinga f2074d7af3 Updated copyright for 2025 il y a 3 mois
  Sam Lantinga ecfd143a26 testcontroller: update the controller name when it's opened as a gamepad il y a 5 mois
  Sam Lantinga 0ef7a1d901 Show the guid of gamepads that are opened il y a 5 mois
  Daniel Ludwig 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms il y a 6 mois
  Daniel Ludwig ed87e7e434 test: enable GameInput driver on GDK platforms il y a 6 mois
  Ryan C. Gordon 54459def69 render: Remove the logical presentation render target. il y a 7 mois
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 7 mois
  Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe il y a 7 mois
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values il y a 7 mois
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events il y a 7 mois
  Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future il y a 7 mois
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 8 mois
  Sam Lantinga 4f55271571 Removed temporary memory from the API il y a 9 mois
  Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule il y a 9 mois
  Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule il y a 9 mois
  Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule. il y a 9 mois
  Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule. il y a 9 mois
  Sam Lantinga e90060d07f Renamed functions to get information from device IDs il y a 9 mois
  Sam Lantinga e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z il y a 9 mois
  Sam Lantinga 0dd579d40d Removed SDL_Keysym il y a 10 mois
  Sam Lantinga 3a68febedf Enable HIDAPI controller support on mobile platforms il y a 10 mois
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e il y a 10 mois
  Sam Lantinga 3e70376bce Enabled HIDAPI debug logging for diagnostic purposes il y a 10 mois
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes il y a 10 mois