Francisco Javier Trujillo Mata f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2 years ago
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direct3d 00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2 years ago
direct3d11 00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2 years ago
direct3d12 00452e47fa Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2 years ago
metal 6c536afdb7 Fix C89 declaration for macOS modules. 2 years ago
opengl 09b6956dcc opengl: Support NV12 textures on GPUs with only 2 texture units 2 years ago
opengles b299cb3d3c Added a utility function to calculate the next power of 2 for a value 2 years ago
opengles2 5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2 years ago
ps2 f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2 years ago
psp 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 3 years ago
software 3b191580c3 Windows GDK Support (#5830) 2 years ago
vitagxm b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2 years ago
SDL_d3dmath.c 4082821822 DirectX 12 Renderer (#5761) 2 years ago
SDL_d3dmath.h 51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2 years ago
SDL_render.c 50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000 2 years ago
SDL_sysrender.h 2660449c6c Add dummy driver 2 years ago
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 3 years ago
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 3 years ago