Ryan C. Gordon c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
..
android a4bb4eef73 cmake: create Android jars + apks for tests il y a 1 an
emscripten 6607a3cfac Disable cache in python http server il y a 1 an
n3ds 655275378d N3DS port (squashed) il y a 2 ans
shapes 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
uwp a5d9db0cd0 cmake: build tests for UWP il y a 1 an
CMakeLists.txt 9c664b0062 main: Added _optional_ callback entry points. il y a 1 an
COPYING 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
README 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. il y a 1 an
audiofile.bmp 2de9253b6c test: Added testaudio il y a 1 an
checkkeys.c 70c149c88f Automatically clean up memory associated with events il y a 1 an
checkkeysthreads.c 70c149c88f Automatically clean up memory associated with events il y a 1 an
gamepad_axis.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_axis.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_axis_arrow.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_axis_arrow.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_back.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_back.h 9885f4d245 Reduced the size of the gamepad front and back images il y a 1 an
gamepad_battery_empty.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_empty.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_full.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_full.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_low.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_low.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_medium.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_medium.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_unknown.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_unknown.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_wired.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_battery_wired.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_button.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_button.h 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_button_background.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_button_background.h 45cd4b8038 Added button background il y a 1 an
gamepad_button_small.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_button_small.h d44ada59fb Added joystick and gamepad element display in testgamepad il y a 1 an
gamepad_face_abxy.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_face_abxy.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_face_bayx.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_face_bayx.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_face_sony.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_face_sony.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_front.bmp 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_front.h 1a4995371b Use light text for button labels so they show up well over the activity highlight il y a 1 an
gamepad_touchpad.bmp 689555a400 Added gamepad BMP files used as sources for the header files il y a 1 an
gamepad_touchpad.h 4a53dc5b8d Added touchpad visualization for testgamepad il y a 1 an
gamepadutils.c efe15588d5 Relabel back paddles as left or right il y a 1 an
gamepadutils.h b271e92c6e Added the ability to specify a gamepad type in the mapping il y a 1 an
icon.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
icon.h 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp il y a 1 an
logaudiodev.bmp 2de9253b6c test: Added testaudio il y a 1 an
loopwave.c 9c664b0062 main: Added _optional_ callback entry points. il y a 1 an
main.cpp 28b93451dc Make WinRT's SDL_main header-only il y a 2 ans
moose.dat 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
physaudiodev.bmp 2de9253b6c test: Added testaudio il y a 1 an
picture.xbm 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
pretest.c f5886f11d0 cmake: let every test depends on pretest il y a 1 an
relative_mode.markdown 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. il y a 2 ans
sample.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
sample.wav 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
soundboard.bmp be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. il y a 1 an
soundboard_levels.bmp 2de9253b6c test: Added testaudio il y a 1 an
speaker.bmp 2de9253b6c test: Added testaudio il y a 1 an
template.test.in c335e3db82 test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests il y a 2 ans
testatomic.c f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression il y a 1 an
testaudio-art.txt 2de9253b6c test: Added testaudio il y a 1 an
testaudio.c 7e445da569 Added SDL_CleanupEvent() il y a 1 an
testaudiocapture.c 9c664b0062 main: Added _optional_ callback entry points. il y a 1 an
testaudiohotplug.c 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. il y a 1 an
testaudioinfo.c 2f43f7bc53 audio: Allow querying of device buffer size. il y a 1 an
testaudiostreamdynamicresample.c f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression il y a 1 an
testautomation.c c4bf05fd9d Added subsystem refcount tests to testautomation il y a 1 an
testautomation_audio.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_clipboard.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_events.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_guid.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_hints.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_images.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_images.h 4053876bf6 Fix warning drop const qualifier il y a 2 ans
testautomation_intrinsics.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_joystick.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_keyboard.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_main.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_math.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_mouse.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_pixels.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_platform.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_properties.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_rect.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_render.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_rwops.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_sdltest.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_stdlib.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_subsystems.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_suites.h c4bf05fd9d Added subsystem refcount tests to testautomation il y a 1 an
testautomation_surface.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_syswm.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_timer.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testautomation_video.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testbounds.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testcontroller.c 70c149c88f Automatically clean up memory associated with events il y a 1 an
testcustomcursor.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testdisplayinfo.c c699f3d1d8 Updated SDL high DPI support il y a 1 an
testdraw.c a5d9db0cd0 cmake: build tests for UWP il y a 1 an
testdrawchessboard.c 183606d3d4 testdrawchessboard: clean up renderer and window il y a 1 an
testdropfile.c 70c149c88f Automatically clean up memory associated with events il y a 1 an
testerror.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testevdev.c 8b12585e1d testevdev: Add some examples of PDP third-party Switch controllers il y a 1 an
testffmpeg.c 382751c4b5 testffmpeg: print usage of options to change audio/video codec il y a 1 an
testffmpeg_videotoolbox.h d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox il y a 1 an
testffmpeg_videotoolbox.m d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox il y a 1 an
testfile.c 2a01f9dcb5 tests: plug leaks when running with --trackmem il y a 1 an
testfilesystem.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testgeometry.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testgl.c ef4ce8cec5 test: Add flag to suspend drawing when occluded il y a 1 an
testgles.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testgles2.c ef4ce8cec5 test: Add flag to suspend drawing when occluded il y a 1 an
testgles2_sdf.c b4291412a4 tests: build tests with C90 standard il y a 1 an
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 il y a 4 ans
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 il y a 4 ans
testhaptic.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testhittesting.c 6e2851878f testhittesting: use SDLTest_Common for creating window(s) and renderer(s) il y a 2 ans
testhotplug.c 65e1d568ef Fix various typos (docs/build scripts/tests) il y a 1 an
testiconv.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testime.c 70c149c88f Automatically clean up memory associated with events il y a 1 an
testintersections.c 08d5235da0 testintersections: check integer argument + no global done + get final tick before SDL shutdown il y a 2 ans
testkeys.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testloadso.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testlocale.c b1a0bc3fb0 testlocale: only ininitialize video when needed il y a 1 an
testlock.c 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. il y a 1 an
testmessage.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testmouse.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testmultiaudio.c 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. il y a 1 an
testnative.c 2a01f9dcb5 tests: plug leaks when running with --trackmem il y a 1 an
testnative.h 3472dc11d6 Fix uses of undefined macro identifiers (-Wundef) il y a 2 ans
testnativecocoa.m d3f2de7f29 fixed typo in prev. patch. il y a 1 an
testnativew32.c fde78d12f2 Updated copyright for 2023 il y a 2 ans
testnativex11.c fde78d12f2 Updated copyright for 2023 il y a 2 ans
testoffscreen.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testoverlay.c 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. il y a 1 an
testplatform.c 65e1d568ef Fix various typos (docs/build scripts/tests) il y a 1 an
testpopup.c 21ff699251 test: Fix popup test crash on exit il y a 1 an
testpower.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testqsort.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testrelative.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testrendercopyex.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testrendertarget.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testresample.c b903ccf945 SDL_rwops read/write functions return size_t again il y a 1 an
testrumble.c c53843a961 docs: Remove Doxygen `\brief` tags. il y a 1 an
testrwlock.c 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. il y a 1 an
testscale.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testsem.c 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention il y a 2 ans
testsensor.c 4a6528e3f0 testprograms: parse arguments using SDLTest_CommonState il y a 2 ans
testshader.c f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression il y a 1 an
testshape.c 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel il y a 1 an
testsprite.c 9c664b0062 main: Added _optional_ callback entry points. il y a 1 an
testspriteminimal.c 4c3e84897f testspriteminimal: make standalone by embedding icon.bmp il y a 1 an
teststreaming.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testsurround.c 2f43f7bc53 audio: Allow querying of device buffer size. il y a 1 an
testthread.c cb73bed6eb SDL API renaming: SDL TLS functions il y a 1 an
testtimer.c f45761908a Move check for SDL_Delay upper bounds to testtimer il y a 1 an
testurl.c fde78d12f2 Updated copyright for 2023 il y a 2 ans
testutils.c 6c2472d459 Relicensed testutils to match other test code il y a 1 an
testutils.h 6c2472d459 Relicensed testutils to match other test code il y a 1 an
testver.c 4d86a83fa9 testver: don't allow any arguments il y a 2 ans
testviewport.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
testvulkan.c d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions il y a 1 an
testwm.c 7e445da569 Added SDL_CleanupEvent() il y a 1 an
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps il y a 7 ans
testyuv.c 2a01f9dcb5 tests: plug leaks when running with --trackmem il y a 1 an
testyuv_cvt.c b4291412a4 tests: build tests with C90 standard il y a 1 an
testyuv_cvt.h fde78d12f2 Updated copyright for 2023 il y a 2 ans
torturethread.c c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. il y a 2 ans
trashcan.bmp 2de9253b6c test: Added testaudio il y a 1 an
unifont-13.0.06-license.txt f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) il y a 3 ans
unifont-13.0.06.hex f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) il y a 3 ans
utf8.txt 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!